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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-6587/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* fix custom scene arguments from the editorBenjamin Bäumler2017-02-271-21/+12
| | | | | | | | | | | | | | | | | sequel of #7347 Play edited scene and Play custom scene didn't worked when main_run_args hadn't $scene as argument. Changes/Fixes the way how the editor handles scene paths when starting the project/a scene Play the project - no scene path Play the edited scene - scene path of active scene in the editor Play custom scene - scene path of custom scene main_arg_runs is now empty by default and $scene won't be replaced by the scene path anymore Changed declaration if EditorRun::run, to remove a unused value
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky2017-02-191-21/+7
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-6/+6
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Merge pull request #7352 from Zylann/polylineRémi Verschelde2017-02-121-0/+2
|\ | | | | Polyline
| * Added Line2D node that draws a polygon-based lineMarc Gilleron2017-01-151-0/+2
| | | | | | | | | | | | It supports unlimited width, color gradient, texture and some geometry options for joints and caps. Also transparency without artifacts (provided that line joints aren't too sharp).
* | Merge pull request #7757 from volzhs/save-debug-optionsRémi Verschelde2017-02-121-1/+28
|\ \ | | | | | | Save and restore debug options for each project
| * | Save and restore debug optionsvolzhs2017-02-081-1/+28
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* | | Merge pull request #7740 from magyar123/masterRémi Verschelde2017-02-121-0/+8
|\ \ \ | |/ / |/| | Add editor option for closing the output when stopping the game.
| * | Add editor option for automatically closing the output when stopping the game.mbalint122017-02-061-0/+8
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* | | Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-0/+4
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* | completed scene importing (I hope?)Juan Linietsky2017-02-041-1/+39
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* | Scene import more or less working, needs some missing features.Juan Linietsky2017-02-041-1/+12
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* | OBJ file importing!Juan Linietsky2017-02-031-2/+8
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* | wav file importing!Juan Linietsky2017-02-021-0/+5
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* | CSV translation import pluginJuan Linietsky2017-02-011-2/+8
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* | Lot of work in new importer, importing textures now works.Juan Linietsky2017-02-011-375/+65
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* | Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-65/+21
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* | Merge pull request #7642 from guilhermefelipecgs/add_categoryRémi Verschelde2017-01-251-2/+2
|\ \ | | | | | | | | | Add run/output category [ci skip]
| * | Add run/output categoryGuilherme Felipe2017-01-251-2/+2
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* | | Audio bus editing is COMPLETE!Juan Linietsky2017-01-251-1/+2
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* | Include filesystem dock split offset in editor layoutsPedro J. Estébanez2017-01-251-0/+8
| | | | | | | | Cherry-picked from 2ac89f65403c606ad9a3cdf65e591cb375faf024
* | Ability to delete, drag and drop audio buses!Juan Linietsky2017-01-231-3/+7
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* | WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-114/+13
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* | Remove Quick Filter Files and fix FS search hotkeyRémi Verschelde2017-01-211-20/+15
| | | | | | | | | | | | The new Quick Filter Files behaviour since 8b47e26 had not been implemented, so this implements it and makes it an editor hotkey instead of a menu entry. Fixes #7582.
* | Style: Various fixes to play nice with clang-formatRémi Verschelde2017-01-161-1/+1
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* | Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-22/+22
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* | Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-16/+17
| | | | | | | | | | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* | Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-5/+5
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* | Add a API to add/remove items to the "Tools" menuFranklin Sobrinho2017-01-151-5/+110
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* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-6/+6
| | | | added a check to detect this case in the future
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-54/+66
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky2017-01-141-6/+6
| | | | String.get_basename()
* Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-131-2/+2
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* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-8/+8
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* some class renamesJuan Linietsky2017-01-121-2/+2
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-1/+1
| | | | | -An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
* Type renames:Juan Linietsky2017-01-111-3/+3
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-101-2/+2
| | | | container!
* Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵Juan Linietsky2017-01-101-1/+8
| | | | | | | | | being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
* -removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky2017-01-081-1/+1
| | | | replaced by mouse filter
* Removed ratio anchoring (will have to fix multiple 3D views later..)Juan Linietsky2017-01-081-9/+1
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* PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky2017-01-081-13/+13
| | | | item_pressed, closes #3188
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-5/+5
| | | | differentiated than generalized _input
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-18/+18
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-30/+27
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-8/+8
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-94/+94
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-26/+35
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)