| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -6587/+0 |
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | fix custom scene arguments from the editor | Benjamin Bäumler | 2017-02-27 | 1 | -21/+12 |
| | | | | | | | | | | | | | | | | | | sequel of #7347 Play edited scene and Play custom scene didn't worked when main_run_args hadn't $scene as argument. Changes/Fixes the way how the editor handles scene paths when starting the project/a scene Play the project - no scene path Play the edited scene - scene path of active scene in the editor Play custom scene - scene path of custom scene main_arg_runs is now empty by default and $scene won't be replaced by the scene path anymore Changed declaration if EditorRun::run, to remove a unused value | ||||
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| | | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
| * | Editor Export Settings Dialog is completed!! Now on to make some exporters.. | Juan Linietsky | 2017-02-19 | 1 | -21/+7 |
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| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -6/+6 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Merge pull request #7352 from Zylann/polyline | Rémi Verschelde | 2017-02-12 | 1 | -0/+2 |
| |\ | | | | | Polyline | ||||
| | * | Added Line2D node that draws a polygon-based line | Marc Gilleron | 2017-01-15 | 1 | -0/+2 |
| | | | | | | | | | | | | | It supports unlimited width, color gradient, texture and some geometry options for joints and caps. Also transparency without artifacts (provided that line joints aren't too sharp). | ||||
| * | | Merge pull request #7757 from volzhs/save-debug-options | Rémi Verschelde | 2017-02-12 | 1 | -1/+28 |
| |\ \ | | | | | | | Save and restore debug options for each project | ||||
| | * | | Save and restore debug options | volzhs | 2017-02-08 | 1 | -1/+28 |
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| * | | | Merge pull request #7740 from magyar123/master | Rémi Verschelde | 2017-02-12 | 1 | -0/+8 |
| |\ \ \ | |/ / |/| | | Add editor option for closing the output when stopping the game. | ||||
| | * | | Add editor option for automatically closing the output when stopping the game. | mbalint12 | 2017-02-06 | 1 | -0/+8 |
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| * | | | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 1 | -0/+4 |
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| * | | completed scene importing (I hope?) | Juan Linietsky | 2017-02-04 | 1 | -1/+39 |
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| * | | Scene import more or less working, needs some missing features. | Juan Linietsky | 2017-02-04 | 1 | -1/+12 |
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| * | | OBJ file importing! | Juan Linietsky | 2017-02-03 | 1 | -2/+8 |
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| * | | wav file importing! | Juan Linietsky | 2017-02-02 | 1 | -0/+5 |
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| * | | CSV translation import plugin | Juan Linietsky | 2017-02-01 | 1 | -2/+8 |
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| * | | Lot of work in new importer, importing textures now works. | Juan Linietsky | 2017-02-01 | 1 | -375/+65 |
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| * | | Removed import/export system, will start new one from scratch. | Juan Linietsky | 2017-01-25 | 1 | -65/+21 |
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| * | | Merge pull request #7642 from guilhermefelipecgs/add_category | Rémi Verschelde | 2017-01-25 | 1 | -2/+2 |
| |\ \ | | | | | | | | | | Add run/output category [ci skip] | ||||
| | * | | Add run/output category | Guilherme Felipe | 2017-01-25 | 1 | -2/+2 |
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| * | | | Audio bus editing is COMPLETE! | Juan Linietsky | 2017-01-25 | 1 | -1/+2 |
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| * | | Include filesystem dock split offset in editor layouts | Pedro J. Estébanez | 2017-01-25 | 1 | -0/+8 |
| | | | | | | | | | Cherry-picked from 2ac89f65403c606ad9a3cdf65e591cb375faf024 | ||||
| * | | Ability to delete, drag and drop audio buses! | Juan Linietsky | 2017-01-23 | 1 | -3/+7 |
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| * | | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | 2017-01-21 | 1 | -114/+13 |
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| * | | Remove Quick Filter Files and fix FS search hotkey | Rémi Verschelde | 2017-01-21 | 1 | -20/+15 |
| | | | | | | | | | | | | | The new Quick Filter Files behaviour since 8b47e26 had not been implemented, so this implements it and makes it an editor hotkey instead of a menu entry. Fixes #7582. | ||||
| * | | Style: Various fixes to play nice with clang-format | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
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| * | | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -22/+22 |
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| * | | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -16/+17 |
| | | | | | | | | | | | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | ||||
| * | | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 1 | -5/+5 |
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| * | | Add a API to add/remove items to the "Tools" menu | Franklin Sobrinho | 2017-01-15 | 1 | -5/+110 |
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| * | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | 2017-01-14 | 1 | -6/+6 |
| | | | | | added a check to detect this case in the future | ||||
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -54/+66 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | rename String.extension() -> String.get_extension() / String.basename() -> ↵ | Juan Linietsky | 2017-01-14 | 1 | -6/+6 |
| | | | | | String.get_basename() | ||||
| * | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | 2017-01-13 | 1 | -2/+2 |
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| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -8/+8 |
| | | | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | ||||
| * | some class renames | Juan Linietsky | 2017-01-12 | 1 | -2/+2 |
| | | | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect | ||||
| * | Renamed most signals so they refer to: | Juan Linietsky | 2017-01-12 | 1 | -1/+1 |
| | | | | | | -An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc). | ||||
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -3/+3 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | 2017-01-10 | 1 | -2/+2 |
| | | | | | container! | ||||
| * | Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵ | Juan Linietsky | 2017-01-10 | 1 | -1/+8 |
| | | | | | | | | | | being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete! | ||||
| * | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | | replaced by mouse filter | ||||
| * | Removed ratio anchoring (will have to fix multiple 3D views later..) | Juan Linietsky | 2017-01-08 | 1 | -9/+1 |
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| * | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | 2017-01-08 | 1 | -13/+13 |
| | | | | | item_pressed, closes #3188 | ||||
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -5/+5 |
| | | | | | differentiated than generalized _input | ||||
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -18/+18 |
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| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -30/+27 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -8/+8 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -94/+94 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -26/+35 |
| |\ | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
