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* Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky2017-02-191-199/+0
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* -begin of export work, not done yetJuan Linietsky2017-02-151-302/+76
| | | | -fixes to make scenes exported from godot 2.x work
* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-0/+3
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* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-2/+2
| | | | renamed to PoolVector
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-5/+5
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Changed import workflowJuan Linietsky2016-05-271-0/+3
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* -make sure single select after multi select works betterJuan Linietsky2016-05-041-1/+1
| | | | -fixed some warnings for OSX
* Move export GUI debug toggle to export settings windoweska2016-04-281-2/+13
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* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-0/+4
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* First attempt at making a more useful EditorPlugin API. Still undocumented, ↵Juan Linietsky2016-02-271-0/+7
| | | | but feedback welcome!
* add feature to exclude files from exportblackwc2016-02-041-1/+3
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* -Remote deploy now uses FS over USB on Android, super fast!Juan Linietsky2016-01-201-2/+3
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* Replace export pack mode "Copy" with "Exec+Zip"eska2016-01-101-2/+2
| | | | | - Make "Bundle" a separate option - Change pack mode property hint to be more expressive
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* ability to export scene to zipJuan Linietsky2015-12-131-0/+12
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* Merge pull request #2956 from est31/add_system_wide_export_pathJuan Linietsky2015-12-081-0/+2
|\ | | | | Add way to look for templates at system wide level too
| * Add way to look for templates at system wide level tooest312015-11-301-0/+2
| | | | | | | | | | | | | | | | Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
* | -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵Juan Linietsky2015-12-041-0/+5
|/ | | | | | process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
* -support for stereo ima-adpcm sample compression & playbackJuan Linietsky2015-11-091-0/+19
| | | | -support for converting samples to ima-adpcm upon export
* -Added ability to use cubic interpolation on image resize (little more ↵Juan Linietsky2015-10-011-6/+6
| | | | | | quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-4/+11
| | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* merged some stuff for okamJuan Linietsky2015-09-031-0/+3
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* -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-3/+4
| | | | -It is now really easy to deploy an android build with debug, and debug it
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-0/+1
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-03-031-0/+1
|\ | | | | | | | | | | Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
| * Added the ability to add and remove editor import plugins.Jeffrey Steward2015-02-091-0/+1
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* | merges from okam repoJuan Linietsky2015-03-031-1/+2
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* Light Baker!Juan Linietsky2014-06-111-0/+14
| | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
* More 3D ImprovementsJuan Linietsky2014-05-291-3/+3
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
* -Added ATITC texture supportJuan Linietsky2014-02-261-0/+4
| | | | | -Fixed bug of some tabs showing wrong names -Exported properties for viewport
* -moved script to modulesJuan Linietsky2014-02-241-0/+20
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* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-0/+3
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+301