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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-222/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Reorder the folders in tools to prepare moving tools/editorRémi Verschelde2017-02-091-1/+1
| | | | | | | | | - `certs` and `editor_fonts` go to `thirdparty` - `dist` and `scripts` go to a new `misc` folder - `collada` and `doc` go to `tools/editor` The next step will be to rename `tools/editor` to `editor` directly, but this will be done at the right time to avoid breaking too many PRs.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-5/+5
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Making bits of docs appear in different dialogues is made easier with ↵Juan Linietsky2016-08-231-0/+17
| | | | EditorHelpBit
* deselect in help when click somewherevolzhs2016-06-041-0/+1
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* Added search box in Class List dialog (Script Editor)Franklin Sobrinho2016-03-051-1/+8
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Remember last help searchneikeq2015-11-241-1/+2
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* -Merged Script and Help tabsJuan Linietsky2015-11-171-49/+42
| | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Bug FixesJuan Linietsky2014-06-291-0/+1
| | | | | | | | | | -=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons.
* Update EditorHelp to response help request other than class; Make sure ↵marynate2014-05-061-1/+1
| | | | EditorHelpSearch dialog popup with search results
* -run script in editorJuan Linietsky2014-02-201-0/+43
| | | | | -add search docs dialog that returns places string was found -added flash
* -project settings are saved when changedJuan Linietsky2014-02-151-1/+4
| | | | | | | | -load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+156