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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-1929/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-4/+4
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-3/+1
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-23/+25
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-3/+3
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-101-3/+2
| | | | container!
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-5/+5
| | | | differentiated than generalized _input
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-58/+58
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* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-77/+213
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-23/+23
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Renamed the bind_native functions to bind_vararg, should make it show the ↵Juan Linietsky2016-09-071-0/+9
| | | | documentation more clearly and also make it easier to bind to C#
* Making bits of docs appear in different dialogues is made easier with ↵Juan Linietsky2016-08-231-39/+119
| | | | EditorHelpBit
* Fix help page title indentationMario Schlack2016-08-011-6/+4
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* Fix help search dialog titleseska2016-07-091-1/+2
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* Add subsequence search to toolsGeorge Marques2016-06-121-1/+1
| | | | | | | | | Add it to the following searches: - Create node. - Scene tree. - Inspector properties. - Classes list in help. - Quick open.
* Fixed editor help focus issues and input propagationPaulb232016-06-091-0/+1
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* deselect in help when click somewherevolzhs2016-06-041-0/+9
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* Finalized DynamicFont implementationJuan Linietsky2016-05-291-15/+41
| | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-4/+4
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* i18n: Don't make print_line calls translatableRémi Verschelde2016-05-041-1/+1
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* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-21/+21
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* Fix for #4014, changed to 2 instead of 3 chars to trigger searchdemolitions2016-03-181-1/+1
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* Merge pull request #3927 from TheHX/issue-3645Rémi Verschelde2016-03-061-9/+84
|\ | | | | Added search box in Class List dialog (Script Editor)
| * Added search box in Class List dialog (Script Editor)Franklin Sobrinho2016-03-051-9/+84
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* | The help page now show the entire object hierarchyFranklin Sobrinho2016-03-051-2/+52
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* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-14/+66
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* Implement support for [codeblock] tag in helpRémi Verschelde2016-02-171-1/+1
| | | | | It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs. The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Added table support to RichTextLabelreduz2015-12-261-4/+18
| | | | -Made help more readable, closes #2851
* Fix editor help scroll to resultFranklin Sobrinho2015-11-271-1/+1
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* Merge pull request #2909 from neikeq/imp_2908Rémi Verschelde2015-11-251-2/+2
|\ | | | | Put 2D, 3D and Script editor table indexes in enum
| * Put 2D, 3D and Script editor index in enumneikeq2015-11-251-2/+2
| | | | | | | | To avoid invalid index out of bounds mistakes.
* | Merge pull request #2908 from neikeq/fix_editor_selectRémi Verschelde2015-11-251-3/+2
|\| | | | | Fix bugs caused by merged Script and Help tabs
| * Fix Class Reference request from Inspectorneikeq2015-11-251-1/+0
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| * Fix switching between 2D/3D/Scriptneikeq2015-11-251-2/+2
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* | Remember last help searchneikeq2015-11-241-0/+8
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* -work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky2015-11-241-1/+0
| | | | | -fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
* Fix help displayeska2015-11-201-1/+2
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* Merge branch 'master' into BBCodeDocsOvnuniarchos2015-11-191-284/+220
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| * -Merged Script and Help tabsJuan Linietsky2015-11-171-285/+223
| | | | | | | | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
* | BBCode is now allowed anywhere in the inline documentation.Ovnuniarchos2015-10-201-47/+60
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* Small readability fixes for the in-game class reference - fixes #2515 and ↵Jack Gold2015-09-291-6/+20
| | | | #2393 (text spacing and top/left padding for the text area, respectively).
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-3/+3
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* Fix #1898Guilherme Felipe2015-05-131-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* makes_editorhelp_uses_editor_settings_bg_coloryg2f2015-03-261-1/+3
| | | | | This fixes issue #332 by using the "text_editor/background_color" editor setting as background color for the EditorHelp.
* -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-031-2/+2
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