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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-1550/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-19/+19
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-3/+28
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* Ensure proper config version when reading the new configuration file.Juan Linietsky2017-02-041-2/+2
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* fix continous reimport bug (i hope)Juan Linietsky2017-02-041-2/+27
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* CSV translation import pluginJuan Linietsky2017-02-011-6/+98
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* Lot of work in new importer, importing textures now works.Juan Linietsky2017-02-011-254/+263
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* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-1/+5
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* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-2/+2
| | | | added a check to detect this case in the future
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky2017-01-141-2/+2
| | | | String.get_basename()
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-4/+4
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-20/+20
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* -Added bindings to the resource filesystem for editorJuan Linietsky2016-09-101-2/+16
| | | | -Added set_child_rect, which was unavailable for script
* Turn some prints to error logs, remove othersRémi Verschelde2016-07-241-1/+1
| | | | Fixes #5876 in passing.
* Added proper resource preview cache invalidation, fixes #5342Juan Linietsky2016-07-031-0/+7
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* Fixed bug in instance state ordering, closes #3904Juan Linietsky2016-06-281-3/+1
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* Avoid recursion in filesystem scanning, closes #3838Juan Linietsky2016-06-281-16/+25
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* fix random inifinite loop when open editorvolzhs2016-05-311-1/+1
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* Changed import workflowJuan Linietsky2016-05-271-0/+69
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-2/+2
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* i18n: Don't make print_line calls translatableRémi Verschelde2016-05-041-3/+3
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* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-7/+7
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* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
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* -Increment resources total in scene format text, fixes #3506Juan Linietsky2016-01-291-0/+2
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* -completely rewritten filesystem dock and internal editor filesystem ↵Juan Linietsky2016-01-051-399/+549
| | | | | | management, fixes #1926 -filesystem dock now tracks objects and directories in real-time, fixes #2009
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-3/+41
| | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* new file dialog!Juan Linietsky2015-06-061-3/+7
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* improved animation editorJuan Linietsky2015-05-251-0/+1
| | | | | | | | | -same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
* optional formal changesehriche2015-05-061-4/+4
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* 3D Import Import & UDPJuan Linietsky2014-11-121-0/+29
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Fix some more incorrect bindingsGerold312014-10-261-1/+1
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* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-3/+3
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-1/+3
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1071