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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
* Turn some prints to error logs, remove othersRémi Verschelde2016-07-241-1/+1
* Added proper resource preview cache invalidation, fixes #5342Juan Linietsky2016-07-031-0/+7
* Fixed bug in instance state ordering, closes #3904Juan Linietsky2016-06-281-3/+1
* Avoid recursion in filesystem scanning, closes #3838Juan Linietsky2016-06-281-16/+25
* fix random inifinite loop when open editorvolzhs2016-05-311-1/+1
* Changed import workflowJuan Linietsky2016-05-271-0/+69
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-2/+2
* i18n: Don't make print_line calls translatableRémi Verschelde2016-05-041-3/+3
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-7/+7
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* -Increment resources total in scene format text, fixes #3506Juan Linietsky2016-01-291-0/+2
* -completely rewritten filesystem dock and internal editor filesystem manageme...Juan Linietsky2016-01-051-399/+549
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-3/+41
* new file dialog!Juan Linietsky2015-06-061-3/+7
* improved animation editorJuan Linietsky2015-05-251-0/+1
* optional formal changesehriche2015-05-061-4/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* 3D Import Import & UDPJuan Linietsky2014-11-121-0/+29
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
* Fix some more incorrect bindingsGerold312014-10-261-1/+1
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-3/+3
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-1/+3
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1071