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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-1531/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-49/+49
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
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* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+2
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+4
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-4/+4
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* some class renamesJuan Linietsky2017-01-121-1/+1
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* Type renames:Juan Linietsky2017-01-111-1/+1
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-101-2/+1
| | | | container!
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-1/+1
| | | | renamed to PoolVector
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-4/+4
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-49/+49
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Append selected dir when openning dir with EditorfiledialogYing-Ruei Liang(KK)2016-09-261-7/+13
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* Show "." in item_list of EditorFiledialogYing-Ruei Liang(KK)2016-09-261-13/+14
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* Fix typo in file dialog shortcutGeorge Marques2016-06-281-5/+5
| | | | Also change the shortcut to refresh to F5.
* Merge pull request #5345 from djrm/fix_#5324Rémi Verschelde2016-06-231-3/+0
|\ | | | | Fixed file name being removed on folder change in save as dialogs fix…
| * Fixed file name being removed on folder change in save as dialogs fixes #5324Daniel J. Ramirez2016-06-201-3/+0
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* | Merge pull request #5274 from Paulb23/editor_file_dialog_shortcutsRémi Verschelde2016-06-221-24/+65
|\ \ | |/ |/| Added editor file dialog shortcuts
| * Added editor file dialog shortcutsPaulb232016-06-191-24/+65
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* | -Added ability to disable overwrite warning on file dialog, fixes #4545Juan Linietsky2016-06-201-2/+16
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* Make ".." always appear even if dir is unlistable (likely lacking ↵Juan Linietsky2016-06-181-0/+5
| | | | permissions), closes #1938
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* Changed how min/max icon size in ItemList works and replaced it by a fixed ↵Juan Linietsky2016-06-121-2/+2
| | | | size. Fixes many issues, closes #4907
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-4/+5
| | | | -Implemented HiDPI detection and support for Godot Editor!
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-1/+1
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-21/+21
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* FileDialog: reset mkdir label after use (#4500)Rémi Verschelde2016-05-011-1/+1
| | | Closes #1686.
* (editor)filedialog mode open anyAlexander Holland2016-03-141-6/+6
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* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
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* F5 hotkey to refresh FileDialog/EditorFileDialogIgnacio Etcheverry2016-01-151-0/+4
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* Merge pull request #3191 from neikeq/filedialog_hotkeysRémi Verschelde2016-01-071-1/+44
|\ | | | | Add keyboard shortcut to toggle "show hidden files" in FileDialog
| * FileDialog: keyboard shortcut to toggle "show hidden files"Ignacio Etcheverry2016-01-021-1/+44
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* | Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
|/ | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* Add editor setting for display mode on file dialog and filesystem dockFranklin Sobrinho2015-12-151-7/+12
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* no more time error, fixes #2892Juan Linietsky2015-12-121-0/+5
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* -remove (can be added back in editor settings) icons from property editorJuan Linietsky2015-12-111-1/+3
| | | | -remove ".." from file dialog when opening res://, fixes #2994
* Better hidden folders display preferences for editor file dialogsFranklin Sobrinho2015-12-061-7/+11
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* Add refresh button to file dialogsneikeq2015-12-041-0/+5
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* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-2/+3
| | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-6/+6
| | | | | -fixed deadlock on previews thread -fixed compilation errors on unix
* new file dialog!Juan Linietsky2015-06-061-56/+548
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* work in progress, resource previewsJuan Linietsky2015-05-311-0/+874