| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -890/+0 |
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -3/+0 |
| | | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | ||||
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -3/+3 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -6/+6 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | 2017-01-10 | 1 | -1/+1 |
| | | | | | container! | ||||
| * | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | | item_pressed, closes #3188 | ||||
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -1/+1 |
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| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -20/+20 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | ConnectionDialog: Don't allow connecting to a Node without a script if ↵ | Andreas Haas | 2016-10-04 | 1 | -0/+8 |
| | | | | | | | | target method is invalid. Shows a warning now. Fixes #6656 | ||||
| * | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | 2016-08-06 | 1 | -1/+1 |
| | | | | | support, but VisualScript should be more or less done! | ||||
| * | Perform connect when double click a node on connecting signal window | volzhs | 2016-07-15 | 1 | -0/+1 |
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| * | i18n: Improve a couple English strings | Rémi Verschelde | 2016-06-20 | 1 | -1/+1 |
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| * | Merge pull request #5165 from neikeq/pr-issue-5116 | Juan Linietsky | 2016-06-13 | 1 | -0/+49 |
| |\ | | | | | ConnectionsDock: Double click to create and go to signal connection | ||||
| | * | ConnectionsDock: Double click to create and go to signal connection | Ignacio Etcheverry | 2016-06-12 | 1 | -0/+49 |
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| * | | Rewrote ConnectionsDialog to use containers, should work fine on HiDPI, ↵ | Juan Linietsky | 2016-06-11 | 1 | -70/+28 |
| |/ | | | | closes #5608 | ||||
| * | Created a NodeDock with signals and groups | Juan Linietsky | 2016-06-04 | 1 | -1/+6 |
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| * | Signals became a tab | Juan Linietsky | 2016-06-03 | 1 | -42/+44 |
| | | | | | added icons to contextual scene tree menu | ||||
| * | i18n: Second pass at proofreading | Rémi Verschelde | 2016-05-21 | 1 | -5/+5 |
| | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated. | ||||
| * | i18n: Proofreading of all strings | Rémi Verschelde | 2016-05-21 | 1 | -3/+3 |
| | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | ||||
| * | Modified editor strings to be translatable in the future | Juan Linietsky | 2016-05-03 | 1 | -27/+27 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -60/+60 |
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| * | -Fixes a bunch of stdout errors, closes #2763 closes #2731 | Juan Linietsky | 2016-01-23 | 1 | -2/+5 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Add ability to set oneshot connection from Editor | Franklin Sobrinho | 2015-11-23 | 1 | -4/+15 |
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| * | fix connection dialog bug | Juan Linietsky | 2015-06-24 | 1 | -2/+2 |
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| * | added ability to define signals in script | Juan Linietsky | 2015-06-24 | 1 | -46/+102 |
| | | | | | closes #2175 | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | Changed popup_centered by popup_centered_minsize in editor dialogs | Franklin Sobrinho | 2015-04-08 | 1 | -1/+1 |
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| * | Area2D can now detect overlap with other areas | Juan Linietsky | 2015-03-17 | 1 | -1/+10 |
| | | | | | this should make everything simpler, specially for newcomers to Godot | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+791 |
