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path: root/tools/editor/connections_dialog.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Perform connect when double click a node on connecting signal windowvolzhs2016-07-151-0/+1
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* i18n: Improve a couple English stringsRémi Verschelde2016-06-201-1/+1
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* Merge pull request #5165 from neikeq/pr-issue-5116Juan Linietsky2016-06-131-0/+49
|\ | | | | ConnectionsDock: Double click to create and go to signal connection
| * ConnectionsDock: Double click to create and go to signal connectionIgnacio Etcheverry2016-06-121-0/+49
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* | Rewrote ConnectionsDialog to use containers, should work fine on HiDPI, ↵Juan Linietsky2016-06-111-70/+28
|/ | | | closes #5608
* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-1/+6
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* Signals became a tabJuan Linietsky2016-06-031-42/+44
| | | | added icons to contextual scene tree menu
* i18n: Second pass at proofreadingRémi Verschelde2016-05-211-5/+5
| | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-3/+3
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-27/+27
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* remove trailing whitespaceHubert Jarosz2016-03-091-60/+60
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* -Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky2016-01-231-2/+5
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add ability to set oneshot connection from EditorFranklin Sobrinho2015-11-231-4/+15
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* fix connection dialog bugJuan Linietsky2015-06-241-2/+2
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* added ability to define signals in scriptJuan Linietsky2015-06-241-46/+102
| | | | closes #2175
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho2015-04-081-1/+1
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* Area2D can now detect overlap with other areasJuan Linietsky2015-03-171-1/+10
| | | | this should make everything simpler, specially for newcomers to Godot
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+791