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connections_dialog.cpp
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Merge pull request #5165 from neikeq/pr-issue-5116
Juan Linietsky
2016-06-13
1
-0
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+49
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ConnectionsDock: Double click to create and go to signal connection
Ignacio Etcheverry
2016-06-12
1
-0
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+49
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Rewrote ConnectionsDialog to use containers, should work fine on HiDPI, close...
Juan Linietsky
2016-06-11
1
-70
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+28
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Created a NodeDock with signals and groups
Juan Linietsky
2016-06-04
1
-1
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+6
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Signals became a tab
Juan Linietsky
2016-06-03
1
-42
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+44
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i18n: Second pass at proofreading
Rémi Verschelde
2016-05-21
1
-5
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+5
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i18n: Proofreading of all strings
Rémi Verschelde
2016-05-21
1
-3
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+3
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Modified editor strings to be translatable in the future
Juan Linietsky
2016-05-03
1
-27
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+27
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remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-60
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+60
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-Fixes a bunch of stdout errors, closes #2763 closes #2731
Juan Linietsky
2016-01-23
1
-2
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+5
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
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+1
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Add ability to set oneshot connection from Editor
Franklin Sobrinho
2015-11-23
1
-4
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+15
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fix connection dialog bug
Juan Linietsky
2015-06-24
1
-2
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+2
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added ability to define signals in script
Juan Linietsky
2015-06-24
1
-46
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+102
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
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+1
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Changed popup_centered by popup_centered_minsize in editor dialogs
Franklin Sobrinho
2015-04-08
1
-1
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+1
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Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-17
1
-1
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+10
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+791