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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-261/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-1/+1
| | | | differentiated than generalized _input
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-4/+4
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Refactor duplicated codePedro J. Estébanez2016-10-101-0/+1
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* -Cleaned up find/replace bar for replace (made selection only default if ↵Juan Linietsky2016-09-111-2/+3
| | | | | | selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-08-021-1/+2
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| * Fix non-visible col number in text editorRémi Verschelde2016-07-241-1/+2
| | | | | | | | | | | | | | | | | | The issue itself cannot be fully fixed due to the changes in 864c0e8, but this solution makes the bug less likely to happen (it would only happen with > 5 digits for line or column, and/or a much bigger font. Could be further refined by taking the configured font into account... Fixed #5890.
* | WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-3/+14
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* Added code editor zoom shortcutsPaulb232016-07-141-0/+3
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* TextEdit: Change font size with Ctrl+Mouse Wheel Up/DownIgnacio Etcheverry2016-06-181-3/+7
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* Fixed and improved search barIgnacio Etcheverry2016-05-301-6/+11
| | | | | | | - Search no longer selects the results - Return focus to the text editor when hiding the bar - Fix connecting to invalid signal - Update/redraw the text editor after searching
* Merge pull request #4812 from neikeq/pr-search-barRémi Verschelde2016-05-291-2/+69
|\ | | | | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
| * ScriptEditor/ShaderEditor: Replace find/replace dialog with a barIgnacio Etcheverry2016-05-291-2/+69
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* | Finalized DynamicFont implementationJuan Linietsky2016-05-291-0/+1
|/ | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* New Code CompletionJuan Linietsky2014-12-161-2/+2
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
* Added a setting to disable autocomplete popup and fixed the autocomplete ↵Jonas Rudlang2014-05-221-0/+1
| | | | timer to updated when the setting has changed
* Add auto code completion (without press Ctrl+Space manually)marynate2014-05-061-0/+2
| | | | | | | | Disalbe auto code completion even there's only one option Hide auto-completion if only one completion option and it's been typed Support use tab key to accept code completion option
* EDITOR_DEF in the right placejonyrock2014-04-301-2/+2
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* -Support for changing fontsJuan Linietsky2014-04-051-1/+3
| | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+162