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path: root/tools/editor/code_editor.cpp (follow)
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* Make text column numbers one-basedPedro J. Estébanez2016-10-171-1/+1
| | | | | | | | | | Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages (cherry picked from commit 2f80965845dd40c4a7981b0d3f011f26c185d63f)
* Fix infinite loop when replacing textIgnacio Etcheverry2016-07-301-4/+6
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* Fix non-visible col number in text editorRémi Verschelde2016-07-241-9/+29
| | | | | | | | | The issue itself cannot be fully fixed due to the changes in 864c0e8, but this solution makes the bug less likely to happen (it would only happen with > 5 digits for line or column, and/or a much bigger font. Could be further refined by taking the configured font into account... Fixed #5890.
* TextEdit: Center search resultsIgnacio Etcheverry2016-07-211-2/+3
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* Added code editor zoom shortcutsPaulb232016-07-141-21/+36
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* line/col label was changing size with each cursor move, forcing the GUI to ↵Juan Linietsky2016-07-091-0/+5
| | | | | | | resize upwards and costing considerably CPU usage. It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother.
* TextEdit: Change font size with Ctrl+Mouse Wheel Up/DownIgnacio Etcheverry2016-06-181-3/+72
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* Merge pull request #5160 from neikeq/pr-issue-5136Juan Linietsky2016-06-131-2/+12
|\ | | | | FindReplaceBar: Fix search bug when text is selected
| * FindReplaceBar: Fix search bug when text is selectedIgnacio Etcheverry2016-06-111-2/+12
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* | change "No matches" noticeable on findervolzhs2016-06-131-0/+3
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* Fixed and improved search barIgnacio Etcheverry2016-05-301-83/+117
| | | | | | | - Search no longer selects the results - Return focus to the text editor when hiding the bar - Fix connecting to invalid signal - Update/redraw the text editor after searching
* Merge pull request #4812 from neikeq/pr-search-barRémi Verschelde2016-05-291-14/+457
|\ | | | | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
| * ScriptEditor/ShaderEditor: Replace find/replace dialog with a barIgnacio Etcheverry2016-05-291-14/+457
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* | Finalized DynamicFont implementationJuan Linietsky2016-05-291-15/+10
|/ | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
* i18n: Use %d instead of %i in vformatRémi Verschelde2016-05-211-1/+1
| | | | Fixes #4742.
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-3/+3
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-20/+20
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* Fixed undo redo interaction with find replacePaulb232016-04-091-1/+2
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* remove trailing whitespaceHubert Jarosz2016-03-091-4/+4
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* Add editor settings for call hint placementMartin Chuckeles2016-03-041-0/+6
| | | | | Added settings: text_editor/put_callhint_tooltip_below_current_line and text_editor/callhint_tooltip_offset
* Make buttons properly obey stylebox content marins, closes #2156Juan Linietsky2016-01-021-0/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Script Editor: automatic indentation after a colonkoalefant2015-11-291-0/+1
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* -Merged Script and Help tabsJuan Linietsky2015-11-171-2/+2
| | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -make sure selected font is applied on load (#1050)Juan Linietsky2015-01-021-1/+13
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* -added brace matching to go with the new code completionJuan Linietsky2014-12-171-0/+1
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* New Code CompletionJuan Linietsky2014-12-161-3/+10
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-3/+17
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* Script editor: Put selected text in replace dialog automatically (unless ↵marynate2014-06-131-5/+14
| | | | selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog
* Added a setting to disable autocomplete popup and fixed the autocomplete ↵Jonas Rudlang2014-05-221-3/+11
| | | | timer to updated when the setting has changed
* remove degud outputjonyrock2014-05-071-1/+1
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* call during autocompletionjonyrock2014-05-071-1/+1
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* Add auto code completion (without press Ctrl+Space manually)marynate2014-05-061-1/+13
| | | | | | | | Disalbe auto code completion even there's only one option Hide auto-completion if only one completion option and it's been typed Support use tab key to accept code completion option
* setted font bug fixjonyrock2014-05-011-5/+9
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* EDITOR_DEF in the right placejonyrock2014-04-301-3/+7
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* -Support for changing fontsJuan Linietsky2014-04-051-1/+17
| | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-2/+2
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+574