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authorJuan Linietsky2016-07-09 14:54:44 -0300
committerJuan Linietsky2016-07-09 14:56:08 -0300
commit864c0e84de9c2a2c5a030ec4ee167f3793e1e962 (patch)
tree5a01e430c9727519743bde1f7c8c1ed17874abc5 /tools/editor/code_editor.cpp
parentd23d40cfbdb1033848f89a2896701b792ef5e5ad (diff)
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line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.
It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother.
Diffstat (limited to 'tools/editor/code_editor.cpp')
-rw-r--r--tools/editor/code_editor.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/tools/editor/code_editor.cpp b/tools/editor/code_editor.cpp
index 644478923..21de122ce 100644
--- a/tools/editor/code_editor.cpp
+++ b/tools/editor/code_editor.cpp
@@ -32,6 +32,7 @@
#include "scene/gui/separator.h"
#include "scene/resources/dynamic_font.h"
#include "os/keyboard.h"
+#include "tools/editor/editor_scale.h"
void GotoLineDialog::popup_find_line(TextEdit *p_edit) {
@@ -1198,6 +1199,10 @@ CodeTextEditor::CodeTextEditor() {
line_col = memnew( Label );
status_bar->add_child(line_col);
line_col->set_valign(Label::VALIGN_CENTER);
+ line_col->set_autowrap(true);
+ line_col->set_v_size_flags(SIZE_FILL);
+ line_col->set_custom_minimum_size(Size2(100,1)*EDSCALE);
+ status_bar->add_child( memnew( Label ) ); //to keep the height if the other labels are not visible
text_editor->connect("input_event", this,"_text_editor_input_event");