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path: root/tools/editor/asset_library_editor_plugin.h (follow)
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-342/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* some class renamesJuan Linietsky2017-01-121-3/+3
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* Type renames:Juan Linietsky2017-01-111-5/+5
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-5/+5
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Downloaded templates from project manager can now be installed.Juan Linietsky2016-07-111-0/+5
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* Fix project manager category list, small enchancements as wellBojidar Marinov2016-06-211-0/+1
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* Add support levels to searchBojidar Marinov2016-06-211-1/+4
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* Check hashes when downloading assetsBojidar Marinov2016-06-211-2/+5
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* Fixed some options in assetlibJuan Linietsky2016-06-081-1/+7
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* Added asset library on project manager for templatesJuan Linietsky2016-06-081-13/+15
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* Update asset library editor plugin - new functionality and fixesBojidar Marinov2016-06-071-0/+322