| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -1553/+0 |
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -3/+3 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| | | |||||
| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| | | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | ||||
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -5/+5 |
| | | | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | ||||
| * | some class renames | Juan Linietsky | 2017-01-12 | 1 | -4/+4 |
| | | | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect | ||||
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -11/+11 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | 2017-01-10 | 1 | -1/+1 |
| | | | | | container! | ||||
| * | Moved JSON functions to built-in to_json, parse_json, validate_json | Juan Linietsky | 2017-01-08 | 1 | -2/+10 |
| | | |||||
| * | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | | | | replaced by mouse filter | ||||
| * | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | | item_pressed, closes #3188 | ||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -7/+7 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -25/+25 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Add thread support to HTTPRequest, changed assetlib to use it. | Juan Linietsky | 2016-07-24 | 1 | -2/+5 |
| | | |||||
| * | shows progress (bytes) on download even if getting chunked content | Juan Linietsky | 2016-07-24 | 1 | -4/+8 |
| | | |||||
| * | Downloaded templates from project manager can now be installed. | Juan Linietsky | 2016-07-11 | 1 | -0/+26 |
| | | |||||
| * | Fix crash on asset lib install | George Marques | 2016-07-10 | 1 | -1/+2 |
| | | | | | | This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode. | ||||
| * | assetlib: Connect to the API using SSL | Rémi Verschelde | 2016-06-29 | 1 | -1/+1 |
| | | | | | | Note: it does not work in the project manager as the latter does not use the editor-bundled certificates, but that's a bug and should be fixed. | ||||
| * | Fix project manager category list, small enchancements as well | Bojidar Marinov | 2016-06-21 | 1 | -3/+21 |
| | | |||||
| * | Add support levels to search | Bojidar Marinov | 2016-06-21 | 1 | -0/+23 |
| | | |||||
| * | Check hashes when downloading assets | Bojidar Marinov | 2016-06-21 | 1 | -8/+13 |
| | | |||||
| * | Update asset library assets only when opening the respective tab | Bojidar Marinov | 2016-06-09 | 1 | -1/+5 |
| | | |||||
| * | EditorAssetLibrary: Don't call add_child() on uninitialized pointer | Błażej Szczygieł | 2016-06-09 | 1 | -2/+0 |
| | | | | | | Fixes possible crash and fixes crash when using undefined sanitizer. The "search_hb" is already added into "library_main" container. | ||||
| * | Assetlib: Update link for renamed repository | Rémi Verschelde | 2016-06-08 | 1 | -3/+3 |
| | | |||||
| * | Fixed some options in assetlib | Juan Linietsky | 2016-06-08 | 1 | -2/+17 |
| | | |||||
| * | Added asset library on project manager for templates | Juan Linietsky | 2016-06-08 | 1 | -64/+71 |
| | | |||||
| * | Update asset library editor plugin - new functionality and fixes | Bojidar Marinov | 2016-06-07 | 1 | -0/+1441 |
