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path: root/tools/editor/asset_library_editor_plugin.cpp (follow)
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-1553/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-3/+3
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
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* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-5/+5
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* some class renamesJuan Linietsky2017-01-121-4/+4
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* Type renames:Juan Linietsky2017-01-111-11/+11
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-101-1/+1
| | | | container!
* Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky2017-01-081-2/+10
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* -removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky2017-01-081-2/+2
| | | | replaced by mouse filter
* PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky2017-01-081-1/+1
| | | | item_pressed, closes #3188
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-7/+7
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-25/+25
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add thread support to HTTPRequest, changed assetlib to use it.Juan Linietsky2016-07-241-2/+5
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* shows progress (bytes) on download even if getting chunked contentJuan Linietsky2016-07-241-4/+8
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* Downloaded templates from project manager can now be installed.Juan Linietsky2016-07-111-0/+26
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* Fix crash on asset lib installGeorge Marques2016-07-101-1/+2
| | | | | This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode.
* assetlib: Connect to the API using SSLRémi Verschelde2016-06-291-1/+1
| | | | | Note: it does not work in the project manager as the latter does not use the editor-bundled certificates, but that's a bug and should be fixed.
* Fix project manager category list, small enchancements as wellBojidar Marinov2016-06-211-3/+21
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* Add support levels to searchBojidar Marinov2016-06-211-0/+23
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* Check hashes when downloading assetsBojidar Marinov2016-06-211-8/+13
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* Update asset library assets only when opening the respective tabBojidar Marinov2016-06-091-1/+5
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* EditorAssetLibrary: Don't call add_child() on uninitialized pointerBłażej Szczygieł2016-06-091-2/+0
| | | | | Fixes possible crash and fixes crash when using undefined sanitizer. The "search_hb" is already added into "library_main" container.
* Assetlib: Update link for renamed repositoryRémi Verschelde2016-06-081-3/+3
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* Fixed some options in assetlibJuan Linietsky2016-06-081-2/+17
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* Added asset library on project manager for templatesJuan Linietsky2016-06-081-64/+71
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* Update asset library editor plugin - new functionality and fixesBojidar Marinov2016-06-071-0/+1441