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path: root/tools/editor/animation_editor.h (follow)
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-355/+0
* Finish renaming *Frame GUI classes to *RectRémi Verschelde2017-01-141-1/+1
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
* some class renamesJuan Linietsky2017-01-121-1/+1
* Add clamp and wrap loop modes for animation tracks.Juan Linietsky2017-01-091-0/+3
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Show a warning that an animation must be selected in order to edit it. Avoid ...Juan Linietsky2016-07-221-0/+2
* Added popup menu for animation key right-clickmarcelofg552016-06-181-0/+9
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* -Make sure to properly use node path from animation track as base path, fixes...Juan Linietsky2016-01-311-1/+1
* Fix animation toolbarFranklin Sobrinho2016-01-271-1/+1
* -Massive editor dialog cleanupJuan Linietsky2016-01-171-2/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Display on animation editor which keys are invalid and which tracks are unre...Juan Linietsky2015-12-051-0/+8
* Split up AnimationPlayer tracks editor `Tracks` buttoneska2015-11-181-3/+5
* -fix compile issue (pow)Juan Linietsky2015-08-301-1/+5
* improved animation editorJuan Linietsky2015-05-251-4/+25
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-031-2/+2
* 3D Import Import & UDPJuan Linietsky2014-11-121-0/+6
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+300