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* Reorder the folders in tools to prepare moving tools/editorRémi Verschelde2017-02-0957-1047/+0
| | | | | | | | | - `certs` and `editor_fonts` go to `thirdparty` - `dist` and `scripts` go to a new `misc` folder - `collada` and `doc` go to `tools/editor` The next step will be to rename `tools/editor` to `editor` directly, but this will be done at the right time to avoid breaking too many PRs.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-012-3/+3
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Set minimum version to 10.9 building OSXBastiaanOlij2016-11-252-4/+4
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* Rename remaining WinRT references to UWPGeorge Marques2016-11-031-1/+1
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* Add option 'wasm' to compile to WebAssembly in web exporteska2016-10-311-374/+0
| | | | | | | WebAssembly is still experimental, so disabled by default. The HTML shell file now uses $GODOT_BASE, a placeholder for the base filename, instead of $GODOT_JS, $GODOT_MEM and $GODOT_FS.
* Merge pull request #6363 from vnen/winrtJuan Linietsky2016-09-108-0/+32
|\ | | | | Fix the support for WinRT/UWP
| * Add Windows Universal export to editorGeorge Marques2016-09-068-0/+32
| | | | | | - Use OPENSSL_ENABLED definition to the whole source to detect it anywhere. - Add WinRT/UWP template files with manifest and default images.
* Move templates and distribution stuff to tools/distRémi Verschelde2016-09-0550-0/+1389
Also removed the obsolete iOS xcode template.