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path: root/thirdparty/libpng/pnglibconf.h (follow)
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* libpng: Cosmetic update to upstream 1.6.34Rémi Verschelde2017-10-291-2/+2
| | | | | No code change in the part we are using, it only affected contrib code. [ci skip]
* updated libpng to version 1.6.33 (September 28, 2017)Indah Sylvia2017-10-121-2/+2
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* libpng: Update to upstream version 1.6.32Rémi Verschelde2017-08-271-2/+2
| | | | Fixes security vulnerability in our 1.6.31rc01 snapshot.
* libpng: Update to upstream version 1.6.31rc01Rémi Verschelde2017-07-221-2/+5
| | | | | Fixes various issues with 1.6.30, especially ARM build. Supersedes change in #9722.
* libpng: Update to upstream version 1.6.30Rémi Verschelde2017-07-141-3/+3
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* libpng: Update to upstream version 1.6.29Rémi Verschelde2017-04-091-2/+4
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* libpng: Update to upstream 1.6.28Rémi Verschelde2017-01-051-2/+2
| | | | Fixes a NULL pointer dereference bug (CVE-2016-10087).
* libpng: Update to upstream 1.6.26Rémi Verschelde2016-11-021-2/+2
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* png: Split library to thirdparty dir and allow unbundlingRémi Verschelde2016-10-151-0/+215
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot.