| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | libpng: Update to upstream version 1.6.32 | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| | | | | | Fixes security vulnerability in our 1.6.31rc01 snapshot. | ||||
| * | libpng: Update to upstream version 1.6.31rc01 | Rémi Verschelde | 2017-07-22 | 1 | -3/+3 |
| | | | | | | Fixes various issues with 1.6.30, especially ARM build. Supersedes change in #9722. | ||||
| * | libpng: Update to upstream 1.6.26 | Rémi Verschelde | 2016-11-02 | 2 | -2/+2 |
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| * | png: Split library to thirdparty dir and allow unbundling | Rémi Verschelde | 2016-10-15 | 3 | -0/+775 |
| Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot. | |||||
