| Commit message (Expand) | Author | Age | Files | Lines |
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| * | fixes crash related to empty concavecollisionshape, fixes #1709 | Juan Linietsky | 2015-04-26 | 1 | -0/+13 |
| * | -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 | Juan Linietsky | 2015-04-26 | 1 | -4/+8 |
| * | -Resolved light clipping issue due to wrong global rect cache, fixes #1722 | Juan Linietsky | 2015-04-25 | 1 | -0/+1 |
| * | casting line into physics on negative space now works properly, fixes #1726 | Juan Linietsky | 2015-04-24 | 1 | -3/+4 |
| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 4 | -10/+36 |
| * | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | 2015-04-19 | 7 | -0/+647 |
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-04-18 | 3 | -19/+27 |
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| | * | Merge pull request #1691 from Faless/area_combine_2d | Juan Linietsky | 2015-04-18 | 3 | -19/+27 |
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| | | * | Fix operator definition for AreaCMP | Fabio Alessandrelli | 2015-04-14 | 2 | -2/+2 |
| | | * | Implement Area2D space_override_mode combine | Fabio Alessandrelli | 2015-04-14 | 2 | -18/+26 |
| * | | | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky | 2015-04-18 | 4 | -4/+4 |
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| * / | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 108 | -215/+215 |
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| * | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky | 2015-04-12 | 4 | -7/+25 |
| * | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ... | Juan Linietsky | 2015-04-09 | 1 | -2/+1 |
| * | Merge pull request #1564 from Faless/area_combine-1 | Juan Linietsky | 2015-04-07 | 2 | -18/+23 |
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| | * | Re-sort Area array during integration step | Fabio Alessandrelli | 2015-03-24 | 1 | -0/+1 |
| | * | Implement combine mode for area | Fabio Alessandrelli | 2015-03-24 | 1 | -13/+18 |
| | * | Use Vector for storing areas | Fabio Alessandrelli | 2015-03-24 | 1 | -5/+4 |
| * | | Changes to Light | Juan Linietsky | 2015-04-03 | 6 | -16/+47 |
| * | | Beta1 Attempt #1 | Juan Linietsky | 2015-04-02 | 2 | -0/+42 |
| * | | read depth fixes | Juan Linietsky | 2015-03-31 | 1 | -1/+1 |
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| * | fix area center of gravity | Juan Linietsky | 2015-03-22 | 2 | -2/+2 |
| * | Merge pull request #1380 from ElectricSolstice/wparentheses_removal | Juan Linietsky | 2015-03-22 | 1 | -1/+1 |
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| | * | Changed code to remove gcc -Wparentheses warnings. | ElectricSolstice | 2015-02-16 | 1 | -1/+1 |
| * | | Merge pull request #1446 from UsernameIsAReservedWord/fixes_kinematicbody_mov... | Juan Linietsky | 2015-03-22 | 1 | -1/+1 |
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| | * | | should fixes #1284 | UsernameIsAReservedWord | 2015-02-26 | 1 | -1/+1 |
| * | | | fixes/cleans up | Juan Linietsky | 2015-03-22 | 2 | -0/+32 |
| * | | | input events on Area2D is now supported | Juan Linietsky | 2015-03-22 | 10 | -1/+156 |
| * | | | signed distance field font support | Juan Linietsky | 2015-03-21 | 5 | -1/+13 |
| * | | | Area2D can now detect overlap with other areas | Juan Linietsky | 2015-03-17 | 8 | -6/+225 |
| * | | | New option to send canvas to render buffer | Juan Linietsky | 2015-03-16 | 5 | -9/+102 |
| * | | | back buffer copy node, to improve on texscreen() | Juan Linietsky | 2015-03-12 | 5 | -3/+38 |
| * | | | small optimizations to isometric light demo | Juan Linietsky | 2015-03-10 | 5 | -0/+15 |
| * | | | New Demo, Screen Space Shaders | Juan Linietsky | 2015-03-10 | 2 | -7/+30 |
| * | | | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 6 | -5/+39 |
| * | | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-03-03 | 11 | -103/+942 |
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| | * | | | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 5 | -85/+483 |
| | * | | | changed viewport clearing to use the alpha value of the clear color, and made... | romulox_x | 2015-02-21 | 1 | -1/+6 |
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| | * | | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | 2015-02-21 | 6 | -12/+23 |
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| | | * \ | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-02 | 5 | -0/+176 |
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| | | * | | | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 6 | -12/+23 |
| | * | | | | added option to disable automatic clearing of viewport render buffer | romulox_x | 2015-02-21 | 4 | -2/+43 |
| | * | | | | -fix compilation of godot server | Juan Linietsky | 2015-02-19 | 2 | -2/+2 |
| | * | | | | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 5 | -51/+175 |
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| | * | | | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz | 2015-02-16 | 3 | -1/+85 |
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| | * | | begin work on lighting system for 2D | Juan Linietsky | 2015-01-22 | 4 | -0/+175 |
| | * | | Visual Shader Editing for 2D | Juan Linietsky | 2015-01-20 | 1 | -0/+1 |
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| | * | -intentional breakage of shader graph to fix issues, existing graphs will be ... | Juan Linietsky | 2015-01-18 | 2 | -1/+1 |
| * | | merges from okam repo | Juan Linietsky | 2015-03-03 | 1 | -1/+3 |
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| * | -fix shader param names broken issue on code completion | Juan Linietsky | 2015-01-14 | 1 | -4/+4 |