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* fixes crash related to empty concavecollisionshape, fixes #1709Juan Linietsky2015-04-261-0/+13
* -Fixed shader commets, /* */ works well and crash is solved, fixes #1711Juan Linietsky2015-04-261-4/+8
* -Resolved light clipping issue due to wrong global rect cache, fixes #1722Juan Linietsky2015-04-251-0/+1
* casting line into physics on negative space now works properly, fixes #1726Juan Linietsky2015-04-241-3/+4
* -Changed Godot exit to be clean.Juan Linietsky2015-04-204-10/+36
* -Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky2015-04-197-0/+647
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-04-183-19/+27
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| * Merge pull request #1691 from Faless/area_combine_2dJuan Linietsky2015-04-183-19/+27
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| | * Fix operator definition for AreaCMPFabio Alessandrelli2015-04-142-2/+2
| | * Implement Area2D space_override_mode combineFabio Alessandrelli2015-04-142-18/+26
* | | -try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky2015-04-184-4/+4
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* / Updated copyright year in all headersJuan Linietsky2015-04-18108-215/+215
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* -Changed bootsplash option to use a file, fixes #1539Juan Linietsky2015-04-124-7/+25
* -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...Juan Linietsky2015-04-091-2/+1
* Merge pull request #1564 from Faless/area_combine-1Juan Linietsky2015-04-072-18/+23
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| * Re-sort Area array during integration stepFabio Alessandrelli2015-03-241-0/+1
| * Implement combine mode for areaFabio Alessandrelli2015-03-241-13/+18
| * Use Vector for storing areasFabio Alessandrelli2015-03-241-5/+4
* | Changes to LightJuan Linietsky2015-04-036-16/+47
* | Beta1 Attempt #1Juan Linietsky2015-04-022-0/+42
* | read depth fixesJuan Linietsky2015-03-311-1/+1
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* fix area center of gravityJuan Linietsky2015-03-222-2/+2
* Merge pull request #1380 from ElectricSolstice/wparentheses_removalJuan Linietsky2015-03-221-1/+1
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| * Changed code to remove gcc -Wparentheses warnings.ElectricSolstice2015-02-161-1/+1
* | Merge pull request #1446 from UsernameIsAReservedWord/fixes_kinematicbody_mov...Juan Linietsky2015-03-221-1/+1
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| * | should fixes #1284UsernameIsAReservedWord2015-02-261-1/+1
* | | fixes/cleans upJuan Linietsky2015-03-222-0/+32
* | | input events on Area2D is now supportedJuan Linietsky2015-03-2210-1/+156
* | | signed distance field font supportJuan Linietsky2015-03-215-1/+13
* | | Area2D can now detect overlap with other areasJuan Linietsky2015-03-178-6/+225
* | | New option to send canvas to render bufferJuan Linietsky2015-03-165-9/+102
* | | back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-125-3/+38
* | | small optimizations to isometric light demoJuan Linietsky2015-03-105-0/+15
* | | New Demo, Screen Space ShadersJuan Linietsky2015-03-102-7/+30
* | | lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-096-5/+39
* | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-03-0311-103/+942
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| * | | support for 2D shadow castersJuan Linietsky2015-03-025-85/+483
| * | | changed viewport clearing to use the alpha value of the clear color, and made...romulox_x2015-02-211-1/+6
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| * | Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-216-12/+23
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| | * \ Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-025-0/+176
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| | * | | Working TileMap tile transpose transform.Carl Olsson2015-02-026-12/+23
| * | | | added option to disable automatic clearing of viewport render bufferromulox_x2015-02-214-2/+43
| * | | | -fix compilation of godot serverJuan Linietsky2015-02-192-2/+2
| * | | | support for light and normal mapping in 2DJuan Linietsky2015-02-185-51/+175
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| * | | -Some more work on 2D Lights (NOT FUNCTIONAL YET!)reduz2015-02-163-1/+85
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| * | begin work on lighting system for 2DJuan Linietsky2015-01-224-0/+175
| * | Visual Shader Editing for 2DJuan Linietsky2015-01-201-0/+1
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| * -intentional breakage of shader graph to fix issues, existing graphs will be ...Juan Linietsky2015-01-182-1/+1
* | merges from okam repoJuan Linietsky2015-03-031-1/+3
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* -fix shader param names broken issue on code completionJuan Linietsky2015-01-141-4/+4