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* fix area center of gravityJuan Linietsky2015-03-222-2/+2
* Merge pull request #1380 from ElectricSolstice/wparentheses_removalJuan Linietsky2015-03-221-1/+1
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| * Changed code to remove gcc -Wparentheses warnings.ElectricSolstice2015-02-161-1/+1
* | Merge pull request #1446 from UsernameIsAReservedWord/fixes_kinematicbody_mov...Juan Linietsky2015-03-221-1/+1
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| * | should fixes #1284UsernameIsAReservedWord2015-02-261-1/+1
* | | fixes/cleans upJuan Linietsky2015-03-222-0/+32
* | | input events on Area2D is now supportedJuan Linietsky2015-03-2210-1/+156
* | | signed distance field font supportJuan Linietsky2015-03-215-1/+13
* | | Area2D can now detect overlap with other areasJuan Linietsky2015-03-178-6/+225
* | | New option to send canvas to render bufferJuan Linietsky2015-03-165-9/+102
* | | back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-125-3/+38
* | | small optimizations to isometric light demoJuan Linietsky2015-03-105-0/+15
* | | New Demo, Screen Space ShadersJuan Linietsky2015-03-102-7/+30
* | | lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-096-5/+39
* | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-03-0311-103/+942
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| * | | support for 2D shadow castersJuan Linietsky2015-03-025-85/+483
| * | | changed viewport clearing to use the alpha value of the clear color, and made...romulox_x2015-02-211-1/+6
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| * | Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-216-12/+23
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| | * \ Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-025-0/+176
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| | * | | Working TileMap tile transpose transform.Carl Olsson2015-02-026-12/+23
| * | | | added option to disable automatic clearing of viewport render bufferromulox_x2015-02-214-2/+43
| * | | | -fix compilation of godot serverJuan Linietsky2015-02-192-2/+2
| * | | | support for light and normal mapping in 2DJuan Linietsky2015-02-185-51/+175
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| * | | -Some more work on 2D Lights (NOT FUNCTIONAL YET!)reduz2015-02-163-1/+85
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| * | begin work on lighting system for 2DJuan Linietsky2015-01-224-0/+175
| * | Visual Shader Editing for 2DJuan Linietsky2015-01-201-0/+1
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| * -intentional breakage of shader graph to fix issues, existing graphs will be ...Juan Linietsky2015-01-182-1/+1
* | merges from okam repoJuan Linietsky2015-03-031-1/+3
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* -fix shader param names broken issue on code completionJuan Linietsky2015-01-141-4/+4
* -Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky2015-01-138-3/+125
* Add missing shader function: refractsanikoyes2015-01-141-0/+1
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-139-31/+117
* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-127-10/+40
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-125-1/+15
* 2D shader progressreduz2015-01-111-0/+22
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-117-2/+141
* 2D Rewrite Step [1]Juan Linietsky2015-01-108-397/+387
* Fixes to GraphEdit:Juan Linietsky2015-01-081-4/+27
* -CCD in 3D physics was not working (code was not even there!) re-added, fixes...Juan Linietsky2015-01-053-2/+63
* Changes to 2D physics engineJuan Linietsky2015-01-058-28/+89
* -WIP to add proper key swapping according to keyboard layoutJuan Linietsky2015-01-041-1/+1
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-3/+0
* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-217-0/+40
* Batch of BugfixesJuan Linietsky2014-12-075-5/+60
* 3D Import Import & UDPJuan Linietsky2014-11-125-2/+16
* missing files with fixes for shower of bulletsJuan Linietsky2014-11-061-1/+1
* Bug FixesJuan Linietsky2014-11-025-31/+46
* -Much improvement to baked light bakerJuan Linietsky2014-10-277-8/+782
* Fix some more incorrect bindingsGerold312014-10-262-3/+3
* Fix some incorrect bindings in PhysicsServerGerold312014-10-241-5/+5