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Author
Age
Files
Lines
*
fix area center of gravity
Juan Linietsky
2015-03-22
2
-2
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+2
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Merge pull request #1380 from ElectricSolstice/wparentheses_removal
Juan Linietsky
2015-03-22
1
-1
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+1
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Changed code to remove gcc -Wparentheses warnings.
ElectricSolstice
2015-02-16
1
-1
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+1
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Merge pull request #1446 from UsernameIsAReservedWord/fixes_kinematicbody_mov...
Juan Linietsky
2015-03-22
1
-1
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+1
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should fixes #1284
UsernameIsAReservedWord
2015-02-26
1
-1
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+1
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fixes/cleans up
Juan Linietsky
2015-03-22
2
-0
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+32
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input events on Area2D is now supported
Juan Linietsky
2015-03-22
10
-1
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+156
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signed distance field font support
Juan Linietsky
2015-03-21
5
-1
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+13
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Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-17
8
-6
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+225
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New option to send canvas to render buffer
Juan Linietsky
2015-03-16
5
-9
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+102
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back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-12
5
-3
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+38
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small optimizations to isometric light demo
Juan Linietsky
2015-03-10
5
-0
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+15
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New Demo, Screen Space Shaders
Juan Linietsky
2015-03-10
2
-7
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+30
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lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
6
-5
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+39
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-03-03
11
-103
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+942
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support for 2D shadow casters
Juan Linietsky
2015-03-02
5
-85
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+483
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changed viewport clearing to use the alpha value of the clear color, and made...
romulox_x
2015-02-21
1
-1
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+6
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Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-21
6
-12
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+23
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Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-02
5
-0
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+176
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Working TileMap tile transpose transform.
Carl Olsson
2015-02-02
6
-12
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+23
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added option to disable automatic clearing of viewport render buffer
romulox_x
2015-02-21
4
-2
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+43
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-fix compilation of godot server
Juan Linietsky
2015-02-19
2
-2
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+2
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support for light and normal mapping in 2D
Juan Linietsky
2015-02-18
5
-51
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+175
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-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz
2015-02-16
3
-1
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+85
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begin work on lighting system for 2D
Juan Linietsky
2015-01-22
4
-0
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+175
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Visual Shader Editing for 2D
Juan Linietsky
2015-01-20
1
-0
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+1
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-intentional breakage of shader graph to fix issues, existing graphs will be ...
Juan Linietsky
2015-01-18
2
-1
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+1
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merges from okam repo
Juan Linietsky
2015-03-03
1
-1
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+3
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-fix shader param names broken issue on code completion
Juan Linietsky
2015-01-14
1
-4
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+4
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-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
8
-3
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+125
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Add missing shader function: refract
sanikoyes
2015-01-14
1
-0
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+1
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-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
9
-31
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+117
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-fixed issue with shader not being reset on layers, closes #1199
Juan Linietsky
2015-01-12
7
-10
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+40
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-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-12
5
-1
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+15
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2D shader progress
reduz
2015-01-11
1
-0
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+22
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-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
7
-2
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+141
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2D Rewrite Step [1]
Juan Linietsky
2015-01-10
8
-397
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+387
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Fixes to GraphEdit:
Juan Linietsky
2015-01-08
1
-4
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+27
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-CCD in 3D physics was not working (code was not even there!) re-added, fixes...
Juan Linietsky
2015-01-05
3
-2
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+63
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Changes to 2D physics engine
Juan Linietsky
2015-01-05
8
-28
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+89
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-WIP to add proper key swapping according to keyboard layout
Juan Linietsky
2015-01-04
1
-1
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+1
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-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
1
-3
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+0
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-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-21
7
-0
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+40
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Batch of Bugfixes
Juan Linietsky
2014-12-07
5
-5
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+60
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3D Import Import & UDP
Juan Linietsky
2014-11-12
5
-2
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+16
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missing files with fixes for shower of bullets
Juan Linietsky
2014-11-06
1
-1
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+1
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Bug Fixes
Juan Linietsky
2014-11-02
5
-31
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+46
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-Much improvement to baked light baker
Juan Linietsky
2014-10-27
7
-8
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+782
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Fix some more incorrect bindings
Gerold31
2014-10-26
2
-3
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+3
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Fix some incorrect bindings in PhysicsServer
Gerold31
2014-10-24
1
-5
/
+5
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