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* Merge pull request #9109 from RandomShaper/optimize-2d-lightingJuan Linietsky2017-06-141-0/+2
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| * Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez2017-06-151-0/+2
* | Merge pull request #9165 from Noshyaar/pr-areaRémi Verschelde2017-06-1417-128/+128
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| * | Refactor layer_mask to collision_layerPoommetee Ketson2017-06-1417-128/+128
* | | Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky2017-06-143-7/+19
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* | -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-136-0/+13
* | Fixed compilation on Windows + removed debug printMarc Gilleron2017-06-122-4/+2
* | Restored everything related to information polling, and added information box...Juan Linietsky2017-06-114-4/+28
* | Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-117-0/+74
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* renamed all Rect3.pos to Rect3.positionalexholly2017-06-096-11/+11
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-099-6/+881
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-0/+1
* Fog is complete!Juan Linietsky2017-06-073-0/+12
* -working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky2017-06-051-0/+2
* Fix build errorPoommetee Ketson2017-06-051-1/+0
* Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde2017-06-0510-34/+34
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| * renamed all Rect2.pos to Rect2.positionalexholly2017-06-0410-34/+34
* | Added depth texture support (using parallax) to default material.Juan Linietsky2017-06-042-2/+32
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* Rework shading modes and change location of light shaderJuan Linietsky2017-06-011-2/+5
* rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-311-1/+2
* Fixed a typo in a Visual Server var name (#8977)suptoasty2017-05-292-5/+5
* Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky2017-05-253-18/+18
* Added texture_get_texidBastiaanOlij2017-05-203-0/+3
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-175-16/+18
* Improve documentation of thirdparty code snippetsRémi Verschelde2017-05-076-5/+115
* Fix get_shader_type index upper boundCarter Anderson2017-05-011-1/+1
* AudioServer: Set singleton to NULL when destructedIgnacio Etcheverry2017-04-271-0/+1
* Merge pull request #8277 from tagcup/math_checksRémi Verschelde2017-04-241-2/+2
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| * Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn2017-04-061-2/+2
* | Fix crash on exit.Andreas Haas2017-04-101-0/+4
* | -Fixed crash with splash screen on windowsJuan Linietsky2017-04-091-0/+1
* | Restored (And auto-generated) splash imageJuan Linietsky2017-04-092-0/+4
* | -Fix eternal black screen on WindowsJuan Linietsky2017-04-092-0/+4
* | Particle system is complete. Rejoice!Juan Linietsky2017-04-084-5/+3
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-08148-0/+148
* | New particle system, mostly working, some small features missing.Juan Linietsky2017-04-0610-214/+480
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* Fix typos in source code using codespellRémi Verschelde2017-03-2415-20/+20
* fixed ClassDB inconsistenciesKarroffel2017-03-132-16/+16
* Merge pull request #7981 from RandomShaper/position-for-2d-shadersRémi Verschelde2017-03-131-2/+2
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| * Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez2017-03-081-2/+2
* | Complement KinematicBody2D fixPedro J. Estébanez2017-03-061-0/+2
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-05147-19988/+16711
* Style: prevent bogus macro formatting by clang-formatRémi Verschelde2017-03-051-3/+4
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-0544-44/+1249
* Merge pull request #7878 from RebelliousX/elseRémi Verschelde2017-02-282-3/+3
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| * Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-282-3/+3
* | Inf and NaN support added to GDScript.Saracen2017-02-281-1/+1
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* Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde2017-02-2654-520/+472
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| * Use real_t as floating point type in physics code.Ferenc Arn2017-02-1354-520/+472
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-2112-12/+12