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* Fix some warningsJohan Manuel2016-07-252-3/+3
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* Fix for incorrect velocity report due to a typo.Alex Piola2016-07-241-4/+4
| | | | Closes #5854
* Merge pull request #5383 from Ovnuniarchos/OptimizeOneWayRémi Verschelde2016-07-181-23/+18
|\ | | | | Optimized one-way collision loops.
| * Optimized one way collision loops.Ovnuniarchos2016-06-241-23/+18
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* | Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky2016-07-104-6/+14
|\ \ | | | | | | Can use AtlasTextures as custom mouse cursor.
| * | Can use AtlasTextures as custom mouse cursor.Andreas Haas2016-07-034-6/+14
| |/ | | | | | | fixes #3957
* / Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-0811-67/+1
|/ | | | Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky2016-06-223-3/+3
| | | | | | statically typed languages, should help in the Mono integration. Disabled by default.
* Fixed a stupid bug with segment-segment collision in SAT physics, closes ↵Juan Linietsky2016-06-181-22/+39
| | | | #4801 , closes #4984
* Change hash grid in 2D physics to contemplate large objects as separate ↵Juan Linietsky2016-06-182-16/+127
| | | | cases, to avoid huge memory and performance penalty. Fixes #4662
* Drop fully commented-out filesRémi Verschelde2016-06-186-1306/+1
| | | | Part of #5272
* Drop empty .cpp files for header-only classesRémi Verschelde2016-06-184-129/+0
| | | | Part of #5272
* Drop empty files that are not used anywhereRémi Verschelde2016-06-183-72/+1
| | | | Part of #5272
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-1821-50/+658
| | | Also removes a couple wrong Godot headers from third-party source files.
* Fixed fractional offset not being reset in ringbuffer resamples, closes #4764Juan Linietsky2016-06-171-0/+1
| | | | Probably fixes other streamplayer issues too.
* changed visual server free() to free_rid() like in the other servers. Fixes ↵Juan Linietsky2016-06-131-1/+1
| | | | #4917
* Documented many Physics2D* classesOvnuniarchos2016-06-121-0/+8
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* Add texture region support for stylebox renderGeequlim2016-06-059-14/+74
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* Changed import workflowJuan Linietsky2016-05-275-6/+42
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* Remove noisy printCarter Anderson2016-05-231-1/+0
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* -Improve resource previewsJuan Linietsky2016-05-231-1/+4
| | | | -Also fixed draw_texture_rect() tile parameter
* Merge remote-tracking branch 'origin/master'Juan Linietsky2016-05-211-1/+1
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| * remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
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* | First version of ProfilerJuan Linietsky2016-05-2110-6/+204
|/ | | | | It is now possible to profile GDScript as well as some parts of Godot internals.
* Merge pull request #4547 from neikeq/pr-wrong-debug-methodsRémi Verschelde2016-05-051-1/+1
|\ | | | | Fix wrong return and argument types in documentation
| * Fix wrong return and argument types in documentationIgnacio Etcheverry2016-05-041-1/+1
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* | ability to shrink all images x2 on loadJuan Linietsky2016-05-047-1/+20
|/ | | | | this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility.
* RigidBody2D (add_force, set_inertia): new methods.Josh Grams2016-04-267-4/+36
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* RigidBody2D: rename apply_impulse(pos) to offset.Josh Grams2016-04-241-3/+3
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* RigidBody2D: add and bind get_inertia() method.Josh Grams2016-04-203-0/+6
| | | | | | | You can't set this value very well, since it's automatically computed from the mass and the collision shapes. But since the values are higher than many people might suspect, so being able to read it helps estimate the amount of torque you might need to apply.
* Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3dRémi Verschelde2016-04-128-1/+75
|\ | | | | Port collision and layer masks to 3D
| * Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-098-1/+75
| | | | | | | | Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask.
* | Fixed #4163 (intersect_shape crashes on results limit)Marc Gilleron2016-04-121-1/+1
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* Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde2016-03-155-0/+90
|\ | | | | Ability to colourize baked lighting in real time.
| * Ability to colourize baked lighting in real time.Saracen2016-02-065-0/+90
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* | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵Saracen2016-03-123-4/+4
| | | | | | | | now correctly disables shadows from affecting the instance.
* | Merge pull request #3865 from Marqin/coverityRémi Verschelde2016-03-101-3/+4
|\ \ | | | | | | [Coverity] fixed 11 of 537 potential bugs found by Coverity
| * | fix six possible "divide by zero"Hubert Jarosz2016-03-091-3/+4
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* | | Merge pull request #3999 from neikeq/issues_3650_3990Rémi Verschelde2016-03-101-8/+12
|\ \ \ | |/ / |/| | Fix crash when resizing ConcavePolygonShape2D segments
| * | Fix crash when resizing ConcavePolygonShape2D segmentsIgnacio Etcheverry2016-03-091-8/+12
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* | | remove trailing whitespaceHubert Jarosz2016-03-0929-649/+649
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* | | Added extra controls to GeometryInstances to control how they should cast ↵Saracen2016-03-075-13/+55
|/ / | | | | | | | | | | | | shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h
* | refix particles3d issue, bringing down the amount limit to 1024Nuno Donato2016-02-161-1/+1
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* | * raised the max amount of particles to match the max number allowed in the ↵Nuno Donato2016-02-121-1/+1
| | | | | | | | inspector (prevents crash)
* | Merge pull request #3534 from Biliogadafr/pickable2dJuan Linietsky2016-02-033-4/+4
|\ \ | | | | | | Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects
| * | Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'Biliogadafr2016-02-013-4/+4
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* | Merge pull request #3518 from Ovnuniarchos/3DSoundServerBadRegRémi Verschelde2016-02-011-2/+2
|\ \ | | | | | | Variables SpatialSoundServer and SS pointed to SpatialSound2DServer.
| * | Variables SpatialSoundServer and SS pointed to SpatialSound2DServer.Ovnuniarchos2016-01-301-2/+2
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* / thread renamingAriel Manzur2016-01-311-1/+2
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* Merge pull request #2698 from Faless/add_area_fixJuan Linietsky2016-01-232-6/+38
|\ | | | | Fix bug in Body(2D)SW::add_area