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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Age
Files
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*
Fixed compilation on Windows + removed debug print
Marc Gilleron
2017-06-12
2
-4
/
+2
*
Restored everything related to information polling, and added information box...
Juan Linietsky
2017-06-11
4
-4
/
+28
*
Restored multiple viewport function, as well as view modes.
Juan Linietsky
2017-06-11
7
-0
/
+74
*
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
6
-11
/
+11
*
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-09
9
-6
/
+881
*
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-07
1
-0
/
+1
*
Fog is complete!
Juan Linietsky
2017-06-07
3
-0
/
+12
*
-working SCREEN_TEXTURE, SCREEN_UV shader variables
Juan Linietsky
2017-06-05
1
-0
/
+2
*
Fix build error
Poommetee Ketson
2017-06-05
1
-1
/
+0
*
Merge pull request #9038 from AlexHolly/rect2-rename-pos
Rémi Verschelde
2017-06-05
10
-34
/
+34
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*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
10
-34
/
+34
*
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Added depth texture support (using parallax) to default material.
Juan Linietsky
2017-06-04
2
-2
/
+32
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/
*
Rework shading modes and change location of light shader
Juan Linietsky
2017-06-01
1
-2
/
+5
*
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-31
1
-1
/
+2
*
Fixed a typo in a Visual Server var name (#8977)
suptoasty
2017-05-29
2
-5
/
+5
*
Removed skybox support, added panorama support. Skybox support may come back ...
Juan Linietsky
2017-05-25
3
-18
/
+18
*
Added texture_get_texid
BastiaanOlij
2017-05-20
3
-0
/
+3
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
5
-16
/
+18
*
Improve documentation of thirdparty code snippets
Rémi Verschelde
2017-05-07
6
-5
/
+115
*
Fix get_shader_type index upper bound
Carter Anderson
2017-05-01
1
-1
/
+1
*
AudioServer: Set singleton to NULL when destructed
Ignacio Etcheverry
2017-04-27
1
-0
/
+1
*
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-24
1
-2
/
+2
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*
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-06
1
-2
/
+2
*
|
Fix crash on exit.
Andreas Haas
2017-04-10
1
-0
/
+4
*
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-Fixed crash with splash screen on windows
Juan Linietsky
2017-04-09
1
-0
/
+1
*
|
Restored (And auto-generated) splash image
Juan Linietsky
2017-04-09
2
-0
/
+4
*
|
-Fix eternal black screen on Windows
Juan Linietsky
2017-04-09
2
-0
/
+4
*
|
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
4
-5
/
+3
*
|
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
148
-0
/
+148
*
|
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
10
-214
/
+480
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/
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
15
-20
/
+20
*
fixed ClassDB inconsistencies
Karroffel
2017-03-13
2
-16
/
+16
*
Merge pull request #7981 from RandomShaper/position-for-2d-shaders
Rémi Verschelde
2017-03-13
1
-2
/
+2
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*
Map POSITION to gl_FragCoord.xy for 2D shaders
Pedro J. Estébanez
2017-03-08
1
-2
/
+2
*
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Complement KinematicBody2D fix
Pedro J. Estébanez
2017-03-06
1
-0
/
+2
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/
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
147
-19988
/
+16711
*
Style: prevent bogus macro formatting by clang-format
Rémi Verschelde
2017-03-05
1
-3
/
+4
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
44
-44
/
+1249
*
Merge pull request #7878 from RebelliousX/else
Rémi Verschelde
2017-02-28
2
-3
/
+3
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*
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-28
2
-3
/
+3
*
|
Inf and NaN support added to GDScript.
Saracen
2017-02-28
1
-1
/
+1
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/
*
Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-26
54
-520
/
+472
|
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*
Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
54
-520
/
+472
*
|
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
12
-12
/
+12
*
|
a ton of bug fixes to the renderer
Juan Linietsky
2017-02-16
4
-0
/
+17
*
|
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
2
-2
/
+6
|
/
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
17
-494
/
+494
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
12
-79
/
+79
*
Merge pull request #7763 from Limb/fixwindowscompile
Rémi Verschelde
2017-02-12
1
-1
/
+1
|
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*
Fixed compilation issues with Visual Studio
Kenneth Lorthioir
2017-02-08
1
-1
/
+1
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