aboutsummaryrefslogtreecommitdiff
path: root/servers
Commit message (Collapse)AuthorAgeFilesLines
* -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-084-5/+51
|
* Merge pull request #2865 from hurikhan/pr_fix_2791Juan Linietsky2015-12-081-3/+11
|\ | | | | Added additional token checks for the shader if..else.. statement.
| * Added additional token checks for the shader if..else.. statement. Fixes ↵hurikhan2015-11-221-3/+11
| | | | | | | | issue #2791.
* | Merge pull request #2868 from akien-mga/pr-fix-can-move-toJuan Linietsky2015-12-081-7/+9
|\ \ | | | | | | Fix can_move_to and rename it for more clarity
| * | Fix wrong index being used to populate r_resultsRémi Verschelde2015-12-041-10/+10
| | | | | | | | | Regression from f33d9da.
| * | Fix can_move_to and rename it for more clarityRémi Verschelde2015-11-221-2/+4
| |/ | | | | | | | | | | | | | | | | | | Fixes #2416. The KinematicBody::can_move_to function was likely designed for two behaviours: - discrete: check if the body can "teleport" to the destination - continuous: check if the direct path to the destination is valid The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape. The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
* | Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos2015-12-084-20/+31
| |
* | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵Juan Linietsky2015-12-021-0/+2
| | | | | | | | FBOs so all 2D shader effects should now work in every single Android device.
* | Bug Fix #2541: Shader language function validation logicAndrea Chua2015-11-271-1/+1
| | | | | | | | ensures that it finds the correct function to validate.
* | Merge pull request #2752 from SaracenOne/shadow_colorRémi Verschelde2015-11-231-1/+2
|\ \ | | | | | | New shader feature: change the colour of shadows on a per-material basis
| * \ Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen2015-11-1814-79/+79
| |\ \ | | | | | | | | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp
| * | | New shader feature: change the colour of shadows on a per-material basis.Saracen2015-11-081-1/+2
| | | | | | | | | | | | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp
* | | | Merge pull request #1931 from Faless/audio_free_ridRémi Verschelde2015-11-231-1/+1
|\ \ \ \ | |_|_|/ |/| | | Expose AudioServer::free(RID rid) as AudioServer.free_rid(RID rid)
| * | | Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid)Fabio Alessandrelli2015-11-021-1/+1
| |/ / | | | | | | | | | to avoid script error due to collision with Object method free
* | / -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky2015-11-191-1/+1
| |/ |/|
* | Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-188-16/+0
|\ \ | | | | | | Cosmetic fixes to SCons buildsystem
| * | Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-018-16/+0
| |/ | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky2015-11-181-0/+1
|\ \ | | | | | | Write to 4-dimensional position access and shader graph code generation fix.
| * | Added ability to write directly to 4-dimensional position vector from within ↵Saracen2015-11-021-0/+1
| |/ | | | | | | custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
* | Merge pull request #2629 from firefly2442/float-to-boolJuan Linietsky2015-11-181-1/+1
|\ \ | | | | | | float to bool variable type, fixes: #2478
| * | float to bool variable type, fixes: #2478firefly24422015-10-181-1/+1
| | |
* | | Merge pull request #2632 from firefly2442/duplicate-inherited-varsJuan Linietsky2015-11-181-4/+0
|\ \ \ | | | | | | | | remove child variable that is duplicated from parent class
| * | | remove child variable that is duplicated from parent classfirefly24422015-10-181-4/+0
| |/ /
* | / -support for stereo ima-adpcm sample compression & playbackJuan Linietsky2015-11-093-58/+77
| |/ |/| | | | | -support for converting samples to ima-adpcm upon export
* | -some fixes to audioJuan Linietsky2015-11-011-0/+5
| |
* | -Ability to debug video memory usageJuan Linietsky2015-10-217-1/+69
|/ | | | -Small fix to xml saver (swapping > and <)
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-1710-8/+55
|\
| * Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky2015-10-172-2/+0
| |\ | | | | | | ran cppcheck, found unused variables
| | * ran cppcheck, found unused variablesfirefly24422015-09-162-2/+0
| | |
| * | Merge pull request #2572 from leezh/clipping-fixJuan Linietsky2015-10-171-1/+5
| |\ \ | | | | | | | | nested clipping of canvas items now works
| | * | nested clipping of canvas items now worksZher Huei Lee2015-10-051-1/+5
| | | |
| * | | Merge pull request #2587 from eska014/fix-area2d-mask-matchingJuan Linietsky2015-10-172-5/+5
| |\ \ \ | | | | | | | | | | Fix Area/Area2D mask matching
| | * | | Fix 3D Area mask matchingeska2015-10-101-3/+3
| | | | |
| | * | | Fix Area2D type mask matchingeska2015-10-091-2/+2
| | | | |
| * | | | Merge pull request #2594 from Biliogadafr/PinSoftnessJuan Linietsky2015-10-176-0/+45
| |\ \ \ \ | | | | | | | | | | | | Expose softness parameter of pin joint to the editor.
| | * | | | Expose softness parameter of pin joint to the editor.Biliogadafr2015-10-106-0/+45
| | |/ / /
* | / / / misc cleanupJuan Linietsky2015-10-171-1/+1
|/ / / /
* | | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-136-937/+941
|\| | | | | | | | | | | | | | | | | | | Conflicts: platform/windows/detect.py
| * | | newline fixesreduz2015-10-082-933/+933
| | | |
| * | | fixed uninitialized memory issues in audio codereduz2015-10-081-0/+4
| |/ /
| * | Rename voice_set_volume argument to p_volume to avoid confusionRémi Verschelde2015-09-263-4/+4
| | | | | | | | | | | | | | | This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0.
* | | Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-263-1/+4
|/ / | | | | | | Still need to get proper audio output latency in some platforms.
* | Ability to visually debug geometry visually:Juan Linietsky2015-09-2019-2/+139
|\| | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
| * fixed server breaking error in previous splash screen commitromulox_x2015-09-122-0/+4
|/
* ios now displays splash screen between launch image and main scene, instead ↵steve2015-09-102-0/+3
| | | | of a black screen
* Rewrite of the AudioStream APIJuan Linietsky2015-09-093-1/+494
| | | | | | -Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
* merged some stuff for okamJuan Linietsky2015-09-034-2/+33
|
* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-307-30/+100
|
* small fixesJuan Linietsky2015-06-301-2/+2
|
* added support for mirrored repeat texture wrappingromulox_x2015-06-251-0/+1
|