| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | 2015-12-08 | 4 | -5/+51 |
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| * | Merge pull request #2865 from hurikhan/pr_fix_2791 | Juan Linietsky | 2015-12-08 | 1 | -3/+11 |
| |\ | | | | | Added additional token checks for the shader if..else.. statement. | ||||
| | * | Added additional token checks for the shader if..else.. statement. Fixes ↵ | hurikhan | 2015-11-22 | 1 | -3/+11 |
| | | | | | | | | | issue #2791. | ||||
| * | | Merge pull request #2868 from akien-mga/pr-fix-can-move-to | Juan Linietsky | 2015-12-08 | 1 | -7/+9 |
| |\ \ | | | | | | | Fix can_move_to and rename it for more clarity | ||||
| | * | | Fix wrong index being used to populate r_results | Rémi Verschelde | 2015-12-04 | 1 | -10/+10 |
| | | | | | | | | | | Regression from f33d9da. | ||||
| | * | | Fix can_move_to and rename it for more clarity | Rémi Verschelde | 2015-11-22 | 1 | -2/+4 |
| | |/ | | | | | | | | | | | | | | | | | | | Fixes #2416. The KinematicBody::can_move_to function was likely designed for two behaviours: - discrete: check if the body can "teleport" to the destination - continuous: check if the direct path to the destination is valid The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape. The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity. | ||||
| * | | Areas now calculate their dampenings the same way as their gravity. | Ovnuniarchos | 2015-12-08 | 4 | -20/+31 |
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| * | | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | 2015-12-02 | 1 | -0/+2 |
| | | | | | | | | | FBOs so all 2D shader effects should now work in every single Android device. | ||||
| * | | Bug Fix #2541: Shader language function validation logic | Andrea Chua | 2015-11-27 | 1 | -1/+1 |
| | | | | | | | | | ensures that it finds the correct function to validate. | ||||
| * | | Merge pull request #2752 from SaracenOne/shadow_color | Rémi Verschelde | 2015-11-23 | 1 | -1/+2 |
| |\ \ | | | | | | | New shader feature: change the colour of shadows on a per-material basis | ||||
| | * \ | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | 2015-11-18 | 14 | -79/+79 |
| | |\ \ | | | | | | | | | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp | ||||
| | * | | | New shader feature: change the colour of shadows on a per-material basis. | Saracen | 2015-11-08 | 1 | -1/+2 |
| | | | | | | | | | | | | | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp | ||||
| * | | | | Merge pull request #1931 from Faless/audio_free_rid | Rémi Verschelde | 2015-11-23 | 1 | -1/+1 |
| |\ \ \ \ | |_|_|/ |/| | | | Expose AudioServer::free(RID rid) as AudioServer.free_rid(RID rid) | ||||
| | * | | | Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid) | Fabio Alessandrelli | 2015-11-02 | 1 | -1/+1 |
| | |/ / | | | | | | | | | | to avoid script error due to collision with Object method free | ||||
| * | / | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | 2015-11-19 | 1 | -1/+1 |
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| * | | Merge pull request #2707 from akien-mga/master | Juan Linietsky | 2015-11-18 | 8 | -16/+0 |
| |\ \ | | | | | | | Cosmetic fixes to SCons buildsystem | ||||
| | * | | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 8 | -16/+0 |
| | |/ | | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | ||||
| * | | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | 2015-11-18 | 1 | -0/+1 |
| |\ \ | | | | | | | Write to 4-dimensional position access and shader graph code generation fix. | ||||
| | * | | Added ability to write directly to 4-dimensional position vector from within ↵ | Saracen | 2015-11-02 | 1 | -0/+1 |
| | |/ | | | | | | | custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. | ||||
| * | | Merge pull request #2629 from firefly2442/float-to-bool | Juan Linietsky | 2015-11-18 | 1 | -1/+1 |
| |\ \ | | | | | | | float to bool variable type, fixes: #2478 | ||||
| | * | | float to bool variable type, fixes: #2478 | firefly2442 | 2015-10-18 | 1 | -1/+1 |
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| * | | | Merge pull request #2632 from firefly2442/duplicate-inherited-vars | Juan Linietsky | 2015-11-18 | 1 | -4/+0 |
| |\ \ \ | | | | | | | | | remove child variable that is duplicated from parent class | ||||
| | * | | | remove child variable that is duplicated from parent class | firefly2442 | 2015-10-18 | 1 | -4/+0 |
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| * | / | -support for stereo ima-adpcm sample compression & playback | Juan Linietsky | 2015-11-09 | 3 | -58/+77 |
| | |/ |/| | | | | | -support for converting samples to ima-adpcm upon export | ||||
| * | | -some fixes to audio | Juan Linietsky | 2015-11-01 | 1 | -0/+5 |
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| * | | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 7 | -1/+69 |
| |/ | | | | -Small fix to xml saver (swapping > and <) | ||||
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-10-17 | 10 | -8/+55 |
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| | * | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky | 2015-10-17 | 2 | -2/+0 |
| | |\ | | | | | | | ran cppcheck, found unused variables | ||||
| | | * | ran cppcheck, found unused variables | firefly2442 | 2015-09-16 | 2 | -2/+0 |
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| | * | | Merge pull request #2572 from leezh/clipping-fix | Juan Linietsky | 2015-10-17 | 1 | -1/+5 |
| | |\ \ | | | | | | | | | nested clipping of canvas items now works | ||||
| | | * | | nested clipping of canvas items now works | Zher Huei Lee | 2015-10-05 | 1 | -1/+5 |
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| | * | | | Merge pull request #2587 from eska014/fix-area2d-mask-matching | Juan Linietsky | 2015-10-17 | 2 | -5/+5 |
| | |\ \ \ | | | | | | | | | | | Fix Area/Area2D mask matching | ||||
| | | * | | | Fix 3D Area mask matching | eska | 2015-10-10 | 1 | -3/+3 |
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| | | * | | | Fix Area2D type mask matching | eska | 2015-10-09 | 1 | -2/+2 |
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| | * | | | | Merge pull request #2594 from Biliogadafr/PinSoftness | Juan Linietsky | 2015-10-17 | 6 | -0/+45 |
| | |\ \ \ \ | | | | | | | | | | | | | Expose softness parameter of pin joint to the editor. | ||||
| | | * | | | | Expose softness parameter of pin joint to the editor. | Biliogadafr | 2015-10-10 | 6 | -0/+45 |
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| * | / / / | misc cleanup | Juan Linietsky | 2015-10-17 | 1 | -1/+1 |
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| * | | | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-10-13 | 6 | -937/+941 |
| |\| | | | | | | | | | | | | | | | | | | | Conflicts: platform/windows/detect.py | ||||
| | * | | | newline fixes | reduz | 2015-10-08 | 2 | -933/+933 |
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| | * | | | fixed uninitialized memory issues in audio code | reduz | 2015-10-08 | 1 | -0/+4 |
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| | * | | Rename voice_set_volume argument to p_volume to avoid confusion | Rémi Verschelde | 2015-09-26 | 3 | -4/+4 |
| | | | | | | | | | | | | | | | | This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0. | ||||
| * | | | Fixed theora playback. Removed theoraplayer. | Juan Linietsky | 2015-09-26 | 3 | -1/+4 |
| |/ / | | | | | | | Still need to get proper audio output latency in some platforms. | ||||
| * | | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 19 | -2/+139 |
| |\| | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | ||||
| | * | fixed server breaking error in previous splash screen commit | romulox_x | 2015-09-12 | 2 | -0/+4 |
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| * | ios now displays splash screen between launch image and main scene, instead ↵ | steve | 2015-09-10 | 2 | -0/+3 |
| | | | | | of a black screen | ||||
| * | Rewrite of the AudioStream API | Juan Linietsky | 2015-09-09 | 3 | -1/+494 |
| | | | | | | | -Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future | ||||
| * | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 4 | -2/+33 |
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| * | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky | 2015-08-30 | 7 | -30/+100 |
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| * | small fixes | Juan Linietsky | 2015-06-30 | 1 | -2/+2 |
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| * | added support for mirrored repeat texture wrapping | romulox_x | 2015-06-25 | 1 | -0/+1 |
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