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* Ability to restart particle system with a function callJuan Linietsky2017-06-251-0/+2
* 2D GPU Particles working..Juan Linietsky2017-06-211-0/+3
* Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_masterThomas Herzog2017-06-191-2/+2
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| * Add double-sided flag to SpriteBase3D (fixes #8007)Andrea Faulds2017-05-021-2/+2
* | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-1/+1
* | Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-6/+6
* | -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-0/+1
* | Fixes to SSR, WIP.Juan Linietsky2017-06-161-1/+1
* | Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky2017-06-141-1/+0
* | -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-131-0/+1
* | Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-111-0/+24
* | -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-1/+11
* | Fog is complete!Juan Linietsky2017-06-071-0/+4
* | Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky2017-05-251-7/+7
* | Added texture_get_texidBastiaanOlij2017-05-201-0/+1
* | Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-4/+5
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* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-27/+4
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-440/+405
* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-0/+3
* basic contact shadows implementation, will most likely need some polishingJuan Linietsky2017-02-081-0/+1
* ability to adjust propagation in gi probeJuan Linietsky2017-02-061-0/+3
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-0/+7
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-121-8/+8
* Type renames:Juan Linietsky2017-01-111-22/+22
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-14/+14
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-551/+295
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| * WIP particle systemJuan Linietsky2017-01-011-1/+11
| * Some fixes and clean upsJuan Linietsky2016-12-311-0/+3
| * begin work on new particle systemreduz2016-12-301-0/+56
| * baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-231-14/+2
| * can bake for omni and spotlightJuan Linietsky2016-12-221-2/+8
| * work in progress global illuminationJuan Linietsky2016-12-201-3/+35
| * DOF blur, near and far fields..Juan Linietsky2016-12-101-1/+10
| * Multi stage glow with light bleeding from HDRJuan Linietsky2016-12-081-2/+4
| * Tonemapping and Auto Exposure supportJuan Linietsky2016-12-071-3/+2
| * Support for SSAOJuan Linietsky2016-12-041-0/+1
| * Subsurface scattering material param is now working!Juan Linietsky2016-12-021-0/+1
| * Screen space reflection effectJuan Linietsky2016-11-291-1/+1
| * WIP immediates and proper buffers swappingJuan Linietsky2016-11-231-1/+1
| * Instancing is working! (hooray)Juan Linietsky2016-11-221-4/+2
| * Skeletons are working now.Juan Linietsky2016-11-211-1/+1
| * working reflection probes!!Juan Linietsky2016-11-191-8/+20
| * Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-3/+2
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-2/+26
| * -Many many fixesJuan Linietsky2016-10-291-6/+7