| Commit message (Expand) | Author | Age | Files | Lines |
| * | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 1 | -0/+2 |
| * | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 1 | -0/+3 |
| * | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog | 2017-06-19 | 1 | -2/+2 |
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| | * | Add double-sided flag to SpriteBase3D (fixes #8007) | Andrea Faulds | 2017-05-02 | 1 | -2/+2 |
| * | | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky | 2017-06-18 | 1 | -1/+1 |
| * | | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky | 2017-06-17 | 1 | -6/+6 |
| * | | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 1 | -0/+1 |
| * | | Fixes to SSR, WIP. | Juan Linietsky | 2017-06-16 | 1 | -1/+1 |
| * | | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky | 2017-06-14 | 1 | -1/+0 |
| * | | -Fixed occluder rendering, closes #8560 | Juan Linietsky | 2017-06-13 | 1 | -0/+1 |
| * | | Restored multiple viewport function, as well as view modes. | Juan Linietsky | 2017-06-11 | 1 | -0/+24 |
| * | | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -1/+11 |
| * | | Fog is complete! | Juan Linietsky | 2017-06-07 | 1 | -0/+4 |
| * | | Removed skybox support, added panorama support. Skybox support may come back ... | Juan Linietsky | 2017-05-25 | 1 | -7/+7 |
| * | | Added texture_get_texid | BastiaanOlij | 2017-05-20 | 1 | -0/+1 |
| * | | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -4/+5 |
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| * | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 1 | -1/+1 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -27/+4 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -440/+405 |
| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 1 | -0/+3 |
| * | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | 2017-02-08 | 1 | -0/+1 |
| * | ability to adjust propagation in gi probe | Juan Linietsky | 2017-02-06 | 1 | -0/+3 |
| * | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 1 | -0/+7 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| * | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | 2017-01-12 | 1 | -8/+8 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -22/+22 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -14/+14 |
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -1/+1 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -551/+295 |
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| | * | WIP particle system | Juan Linietsky | 2017-01-01 | 1 | -1/+11 |
| | * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 1 | -0/+3 |
| | * | begin work on new particle system | reduz | 2016-12-30 | 1 | -0/+56 |
| | * | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 1 | -14/+2 |
| | * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 1 | -2/+8 |
| | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 1 | -3/+35 |
| | * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 1 | -1/+10 |
| | * | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 1 | -2/+4 |
| | * | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 1 | -3/+2 |
| | * | Support for SSAO | Juan Linietsky | 2016-12-04 | 1 | -0/+1 |
| | * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 1 | -0/+1 |
| | * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 1 | -1/+1 |
| | * | WIP immediates and proper buffers swapping | Juan Linietsky | 2016-11-23 | 1 | -1/+1 |
| | * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 1 | -4/+2 |
| | * | Skeletons are working now. | Juan Linietsky | 2016-11-21 | 1 | -1/+1 |
| | * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 1 | -8/+20 |
| | * | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 1 | -3/+2 |
| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -2/+26 |
| | * | -Many many fixes | Juan Linietsky | 2016-10-29 | 1 | -6/+7 |