| Commit message (Expand) | Author | Age | Files | Lines |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| * | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | 2017-01-12 | 1 | -8/+8 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -22/+22 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -14/+14 |
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -1/+1 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -551/+295 |
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| | * | WIP particle system | Juan Linietsky | 2017-01-01 | 1 | -1/+11 |
| | * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 1 | -0/+3 |
| | * | begin work on new particle system | reduz | 2016-12-30 | 1 | -0/+56 |
| | * | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 1 | -14/+2 |
| | * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 1 | -2/+8 |
| | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 1 | -3/+35 |
| | * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 1 | -1/+10 |
| | * | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 1 | -2/+4 |
| | * | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 1 | -3/+2 |
| | * | Support for SSAO | Juan Linietsky | 2016-12-04 | 1 | -0/+1 |
| | * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 1 | -0/+1 |
| | * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 1 | -1/+1 |
| | * | WIP immediates and proper buffers swapping | Juan Linietsky | 2016-11-23 | 1 | -1/+1 |
| | * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 1 | -4/+2 |
| | * | Skeletons are working now. | Juan Linietsky | 2016-11-21 | 1 | -1/+1 |
| | * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 1 | -8/+20 |
| | * | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 1 | -3/+2 |
| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -2/+26 |
| | * | -Many many fixes | Juan Linietsky | 2016-10-29 | 1 | -6/+7 |
| | * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -12/+7 |
| | * | More scene work, can display a skybox | Juan Linietsky | 2016-10-21 | 1 | -3/+13 |
| | * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -2/+6 |
| | * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 1 | -0/+1 |
| | * | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky | 2016-10-05 | 1 | -2/+3 |
| | * | make editor update by tracking changes in visualserverraster | Juan Linietsky | 2016-10-03 | 1 | -4/+4 |
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -583/+175 |
| * | | Revert "Add/expose VisualServer::get_default_clear_color()" | Rémi Verschelde | 2017-01-02 | 1 | -1/+0 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | | Add/expose VisualServer::get_default_clear_color() | Pedro J. Estébanez | 2016-10-13 | 1 | -0/+1 |
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| * | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -1/+1 |
| * | Can use AtlasTextures as custom mouse cursor. | Andreas Haas | 2016-07-03 | 1 | -1/+1 |
| * | Add texture region support for stylebox render | Geequlim | 2016-06-05 | 1 | -2/+2 |
| * | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -0/+2 |
| * | ability to shrink all images x2 on load | Juan Linietsky | 2016-05-04 | 1 | -0/+2 |
| * | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde | 2016-03-15 | 1 | -0/+9 |
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| | * | Ability to colourize baked lighting in real time. | Saracen | 2016-02-06 | 1 | -0/+9 |
| * | | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -65/+65 |
| * | | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen | 2016-03-07 | 1 | -0/+10 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | 2015-12-08 | 1 | -0/+1 |
| * | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 1 | -0/+12 |
| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+2 |
| * | added support for mirrored repeat texture wrapping | romulox_x | 2015-06-25 | 1 | -0/+1 |