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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-121-8/+8
* Type renames:Juan Linietsky2017-01-111-22/+22
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-14/+14
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-551/+295
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| * WIP particle systemJuan Linietsky2017-01-011-1/+11
| * Some fixes and clean upsJuan Linietsky2016-12-311-0/+3
| * begin work on new particle systemreduz2016-12-301-0/+56
| * baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-231-14/+2
| * can bake for omni and spotlightJuan Linietsky2016-12-221-2/+8
| * work in progress global illuminationJuan Linietsky2016-12-201-3/+35
| * DOF blur, near and far fields..Juan Linietsky2016-12-101-1/+10
| * Multi stage glow with light bleeding from HDRJuan Linietsky2016-12-081-2/+4
| * Tonemapping and Auto Exposure supportJuan Linietsky2016-12-071-3/+2
| * Support for SSAOJuan Linietsky2016-12-041-0/+1
| * Subsurface scattering material param is now working!Juan Linietsky2016-12-021-0/+1
| * Screen space reflection effectJuan Linietsky2016-11-291-1/+1
| * WIP immediates and proper buffers swappingJuan Linietsky2016-11-231-1/+1
| * Instancing is working! (hooray)Juan Linietsky2016-11-221-4/+2
| * Skeletons are working now.Juan Linietsky2016-11-211-1/+1
| * working reflection probes!!Juan Linietsky2016-11-191-8/+20
| * Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-3/+2
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-2/+26
| * -Many many fixesJuan Linietsky2016-10-291-6/+7
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-12/+7
| * More scene work, can display a skyboxJuan Linietsky2016-10-211-3/+13
| * Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-2/+6
| * 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-0/+1
| * -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-051-2/+3
| * make editor update by tracking changes in visualserverrasterJuan Linietsky2016-10-031-4/+4
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-583/+175
* | Revert "Add/expose VisualServer::get_default_clear_color()"Rémi Verschelde2017-01-021-1/+0
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | Add/expose VisualServer::get_default_clear_color()Pedro J. Estébanez2016-10-131-0/+1
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* More visual script improvementsJuan Linietsky2016-08-301-1/+1
* Can use AtlasTextures as custom mouse cursor.Andreas Haas2016-07-031-1/+1
* Add texture region support for stylebox renderGeequlim2016-06-051-2/+2
* Changed import workflowJuan Linietsky2016-05-271-0/+2
* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-0/+2
* Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde2016-03-151-0/+9
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| * Ability to colourize baked lighting in real time.Saracen2016-02-061-0/+9
* | remove trailing whitespaceHubert Jarosz2016-03-091-65/+65
* | Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-071-0/+10
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-081-0/+1
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+12
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+2
* added support for mirrored repeat texture wrappingromulox_x2015-06-251-0/+1