| Commit message (Expand) | Author | Age | Files | Lines |
| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -1/+1 |
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -5/+6 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -638/+523 |
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| * | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | 2017-02-15 | 1 | -1/+1 |
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -10/+10 |
| * | Style: Various fixes to play nice with clang-format | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -24/+24 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -90/+93 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -10/+10 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -334/+1195 |
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| | * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 1 | -4/+13 |
| | * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 1 | -6/+6 |
| | * | WIP immediates and proper buffers swapping | Juan Linietsky | 2016-11-23 | 1 | -0/+4 |
| | * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 1 | -1/+1 |
| | * | Skeletons are working now. | Juan Linietsky | 2016-11-21 | 1 | -4/+18 |
| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -1/+449 |
| | * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -7/+0 |
| | * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -0/+746 |
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -396/+43 |
| * | | Revert "Bindings: Fix missing default value" | Rémi Verschelde | 2017-01-02 | 1 | -1/+1 |
| * | | Revert "bind method canvas_item_set_sort_children_by_y" | Rémi Verschelde | 2017-01-02 | 1 | -1/+0 |
| * | | Revert "Add/expose VisualServer::get_default_clear_color()" | Rémi Verschelde | 2017-01-02 | 1 | -1/+0 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | | Add/expose VisualServer::get_default_clear_color() | Pedro J. Estébanez | 2016-10-13 | 1 | -0/+1 |
| * | | Merge pull request #6761 from neikeq/pr-missing-defval | Ignacio Etcheverry | 2016-10-09 | 1 | -1/+1 |
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| | * | | Bindings: Fix missing default value | Ignacio Etcheverry | 2016-10-09 | 1 | -1/+1 |
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| * / | bind method canvas_item_set_sort_children_by_y | Ariel Manzur | 2016-10-05 | 1 | -0/+1 |
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| * | draw_line: Properly bind antialiased argument | Rémi Verschelde | 2016-08-31 | 1 | -1/+1 |
| * | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | 2016-07-08 | 1 | -1/+0 |
| * | changed visual server free() to free_rid() like in the other servers. Fixes #... | Juan Linietsky | 2016-06-13 | 1 | -1/+1 |
| * | Add texture region support for stylebox render | Geequlim | 2016-06-05 | 1 | -4/+2 |
| * | ability to shrink all images x2 on load | Juan Linietsky | 2016-05-04 | 1 | -0/+4 |
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -34/+34 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | testing patch for aligned reads by webp in javascript | Ariel Manzur | 2015-12-22 | 1 | -0/+1 |
| * | -fixed many memory initialization issues | Juan Linietsky | 2015-06-06 | 1 | -1/+1 |
| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 1 | -7/+26 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ... | Juan Linietsky | 2015-04-09 | 1 | -2/+1 |
| * | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 1 | -2/+4 |
| * | Fix some more incorrect bindings | Gerold31 | 2014-10-26 | 1 | -1/+1 |
| * | Small Issues & Maintenance | Juan Linietsky | 2014-08-01 | 1 | -0/+1 |
| * | Misc Fixes | Juan Linietsky | 2014-06-27 | 1 | -4/+2 |
| * | Light Baker! | Juan Linietsky | 2014-06-11 | 1 | -0/+2 |
| * | More 3D Improvements | Juan Linietsky | 2014-05-29 | 1 | -0/+49 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+751 |