aboutsummaryrefslogtreecommitdiff
path: root/servers/visual_server.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-1/+1
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-5/+6
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-638/+523
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-10/+10
* Style: Various fixes to play nice with clang-formatRémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Type renames:Juan Linietsky2017-01-111-24/+24
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-90/+93
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-10/+10
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-334/+1195
|\
| * fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz2016-12-241-4/+13
| * Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-241-6/+6
| * WIP immediates and proper buffers swappingJuan Linietsky2016-11-231-0/+4
| * Instancing is working! (hooray)Juan Linietsky2016-11-221-1/+1
| * Skeletons are working now.Juan Linietsky2016-11-211-4/+18
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+449
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-7/+0
| * Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-0/+746
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-396/+43
* | Revert "Bindings: Fix missing default value"Rémi Verschelde2017-01-021-1/+1
* | Revert "bind method canvas_item_set_sort_children_by_y"Rémi Verschelde2017-01-021-1/+0
* | Revert "Add/expose VisualServer::get_default_clear_color()"Rémi Verschelde2017-01-021-1/+0
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | Add/expose VisualServer::get_default_clear_color()Pedro J. Estébanez2016-10-131-0/+1
* | Merge pull request #6761 from neikeq/pr-missing-defvalIgnacio Etcheverry2016-10-091-1/+1
|\ \
| * | Bindings: Fix missing default valueIgnacio Etcheverry2016-10-091-1/+1
| |/
* / bind method canvas_item_set_sort_children_by_yAriel Manzur2016-10-051-0/+1
|/
* draw_line: Properly bind antialiased argumentRémi Verschelde2016-08-311-1/+1
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-1/+0
* changed visual server free() to free_rid() like in the other servers. Fixes #...Juan Linietsky2016-06-131-1/+1
* Add texture region support for stylebox renderGeequlim2016-06-051-4/+2
* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-0/+4
* remove trailing whitespaceHubert Jarosz2016-03-091-34/+34
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* testing patch for aligned reads by webp in javascriptAriel Manzur2015-12-221-0/+1
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-1/+1
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-7/+26
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...Juan Linietsky2015-04-091-2/+1
* Working TileMap tile transpose transform.Carl Olsson2015-02-021-2/+4
* Fix some more incorrect bindingsGerold312014-10-261-1/+1
* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+1
* Misc FixesJuan Linietsky2014-06-271-4/+2
* Light Baker!Juan Linietsky2014-06-111-0/+2
* More 3D ImprovementsJuan Linietsky2014-05-291-0/+49
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+751