index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
visual_server.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-638
/
+523
*
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
*
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
1
-1
/
+1
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-10
/
+10
*
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-16
1
-1
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-24
/
+24
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-90
/
+93
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-10
/
+10
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-334
/
+1195
|
\
|
*
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
reduz
2016-12-24
1
-4
/
+13
|
*
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-24
1
-6
/
+6
|
*
WIP immediates and proper buffers swapping
Juan Linietsky
2016-11-23
1
-0
/
+4
|
*
Instancing is working! (hooray)
Juan Linietsky
2016-11-22
1
-1
/
+1
|
*
Skeletons are working now.
Juan Linietsky
2016-11-21
1
-4
/
+18
|
*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-1
/
+449
|
*
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
1
-7
/
+0
|
*
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-19
1
-0
/
+746
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-396
/
+43
*
|
Revert "Bindings: Fix missing default value"
Rémi Verschelde
2017-01-02
1
-1
/
+1
*
|
Revert "bind method canvas_item_set_sort_children_by_y"
Rémi Verschelde
2017-01-02
1
-1
/
+0
*
|
Revert "Add/expose VisualServer::get_default_clear_color()"
Rémi Verschelde
2017-01-02
1
-1
/
+0
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
|
Add/expose VisualServer::get_default_clear_color()
Pedro J. Estébanez
2016-10-13
1
-0
/
+1
*
|
Merge pull request #6761 from neikeq/pr-missing-defval
Ignacio Etcheverry
2016-10-09
1
-1
/
+1
|
\
\
|
*
|
Bindings: Fix missing default value
Ignacio Etcheverry
2016-10-09
1
-1
/
+1
|
|
/
*
/
bind method canvas_item_set_sort_children_by_y
Ariel Manzur
2016-10-05
1
-0
/
+1
|
/
*
draw_line: Properly bind antialiased argument
Rémi Verschelde
2016-08-31
1
-1
/
+1
*
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-08
1
-1
/
+0
*
changed visual server free() to free_rid() like in the other servers. Fixes #...
Juan Linietsky
2016-06-13
1
-1
/
+1
*
Add texture region support for stylebox render
Geequlim
2016-06-05
1
-4
/
+2
*
ability to shrink all images x2 on load
Juan Linietsky
2016-05-04
1
-0
/
+4
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-34
/
+34
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
testing patch for aligned reads by webp in javascript
Ariel Manzur
2015-12-22
1
-0
/
+1
*
-fixed many memory initialization issues
Juan Linietsky
2015-06-06
1
-1
/
+1
*
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-20
1
-7
/
+26
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...
Juan Linietsky
2015-04-09
1
-2
/
+1
*
Working TileMap tile transpose transform.
Carl Olsson
2015-02-02
1
-2
/
+4
*
Fix some more incorrect bindings
Gerold31
2014-10-26
1
-1
/
+1
*
Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-0
/
+1
*
Misc Fixes
Juan Linietsky
2014-06-27
1
-4
/
+2
*
Light Baker!
Juan Linietsky
2014-06-11
1
-0
/
+2
*
More 3D Improvements
Juan Linietsky
2014-05-29
1
-0
/
+49
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+751