| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -11/+11 |
| | | | | | Fixes #12973. | ||||
| * | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | 2017-11-14 | 1 | -0/+2 |
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| * | Bind unbound enums, rearrange some by value | Poommetee Ketson | 2017-10-22 | 1 | -1/+0 |
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| * | Bind some VisualServer functions | Leon Krause | 2017-10-20 | 1 | -5/+403 |
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| * | Expose 'request_frame_drawn_callback' to script. | Saracen | 2017-10-14 | 1 | -0/+1 |
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| * | Bind VisualServer.sync() method to GDScript | Julian Murgia | 2017-10-11 | 1 | -0/+1 |
| | | | | This function is needed in Escoria's resource queue (https://github.com/godotengine/escoria/blob/master/device/globals/resource_queue.gd#L94) | ||||
| * | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne | 2017-09-11 | 1 | -0/+23 |
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| * | Renderer/Simulator flags | Gustav Lund | 2017-08-30 | 1 | -0/+1 |
| | | | | | Now hopefully with correct code style | ||||
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -38/+1 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Fixed wrong usage of has_no_area function, closes #10434 | Juan Linietsky | 2017-08-19 | 1 | -7/+8 |
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| * | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | 2017-08-18 | 1 | -4/+5 |
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| * | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | 2017-08-10 | 1 | -2/+2 |
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| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -1/+1 |
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| * | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 1 | -36/+0 |
| | | | | | -Restored an alpha scissor property in Material | ||||
| * | Fix various property not found errors | Poommetee Ketson | 2017-07-26 | 1 | -1/+1 |
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| * | Merge pull request #9764 from Noshyaar/pr-fix2 | Rémi Verschelde | 2017-07-24 | 1 | -5/+5 |
| |\ | | | | | Add object type hint for docs | ||||
| | * | Add object type hint for docs | Poommetee Ketson | 2017-07-23 | 1 | -5/+5 |
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| * | | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 1 | -0/+8 |
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| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -6/+15 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -4/+16 |
| | | | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | ||||
| * | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky | 2017-07-03 | 1 | -2/+2 |
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| * | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 1 | -1/+1 |
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| * | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog | 2017-06-19 | 1 | -3/+5 |
| |\ | | | | | Add double-sided flag to SpriteBase3D [master] | ||||
| | * | Add double-sided flag to SpriteBase3D (fixes #8007) | Andrea Faulds | 2017-05-02 | 1 | -3/+5 |
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| * | | Merge pull request #9230 from supagu/normals-fix | Rémi Verschelde | 2017-06-17 | 1 | -4/+5 |
| |\ \ | | | | | | | Fixed decompression of normals | ||||
| | * | | Fixed decompression of vertex colors | Fabian Mathews | 2017-06-17 | 1 | -1/+1 |
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| | * | | Fixed decompression of normals | Fabian Mathews | 2017-06-17 | 1 | -3/+4 |
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| * | | | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 1 | -0/+4 |
| | | | | | | | | | | | | | -Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | ||||
| * | | | Fixed compilation on Windows + removed debug print | Marc Gilleron | 2017-06-12 | 1 | -2/+0 |
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| * | | renamed all Rect3.pos to Rect3.position | alexholly | 2017-06-09 | 1 | -1/+1 |
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| * | | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -1/+1 |
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| * | | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -5/+6 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -638/+523 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| | | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
| * | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | 2017-02-15 | 1 | -1/+1 |
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| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -10/+10 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Style: Various fixes to play nice with clang-format | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
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| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -24/+24 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -90/+93 |
| | | | | | renamed to PoolVector | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -10/+10 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -334/+1195 |
| |\ | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
| | * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 1 | -4/+13 |
| | | | | | | | | | are no longer valid :( | ||||
| | * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 1 | -6/+6 |
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| | * | WIP immediates and proper buffers swapping | Juan Linietsky | 2016-11-23 | 1 | -0/+4 |
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| | * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 1 | -1/+1 |
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| | * | Skeletons are working now. | Juan Linietsky | 2016-11-21 | 1 | -4/+18 |
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| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -1/+449 |
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