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| * Screen space reflection effectJuan Linietsky2016-11-292-0/+3
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| * Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-242-4/+26
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| * WIP immediates and proper buffers swappingJuan Linietsky2016-11-233-10/+19
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| * Instancing is working! (hooray)Juan Linietsky2016-11-223-28/+67
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| * Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-203-0/+36
| | | | | | | | a lot more complete and usable now.
| * working reflection probes!!Juan Linietsky2016-11-196-110/+397
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| * Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-114-7/+8
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| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-097-44/+696
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| * shadow atlas allocation (work in progress)Juan Linietsky2016-10-312-0/+8
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| * -Many many fixesJuan Linietsky2016-10-294-19/+79
| | | | | | | | -Gizmos work again
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-277-130/+173
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| * More scene work, can display a skyboxJuan Linietsky2016-10-214-70/+30
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| * Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-197-244/+2071
| | | | | | | | -implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
| * 2D Shaders are working again using the new syntax, though all is buggy in ↵Juan Linietsky2016-10-103-3/+120
| | | | | | | | general
| * -the new shader language seems to workJuan Linietsky2016-10-074-194/+1071
| | | | | | | | | | -shader editor plugin can edit shaders -code completion in shader editor plugin
| * -Added ViewportContainer, this is the only way to make viewports show up in ↵Juan Linietsky2016-10-054-14/+58
| | | | | | | | | | | | | | GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport
| * make editor update by tracking changes in visualserverrasterJuan Linietsky2016-10-033-1174/+258
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-0318-6601/+6683
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Revert "small improvement to y_sort: make clear which item has to be drawn ↵Rémi Verschelde2017-01-021-4/+1
| | | | | | | | | | | | | | first when two have the same y-coordinate" This reverts commit 4118b21e43c59e6abfe4f45ccf236ee529626f4e. Same rationale as previous revert.
* | Revert "Add/expose VisualServer::get_default_clear_color()"Rémi Verschelde2017-01-023-7/+0
| | | | | | | | | | | | | | This reverts commit 753ba67d653c65239f0549313f3cca3330fd27f9, in preparation from the merge of the gles3 branch, as the VisualServer code changed too much to port this commit over during merge conflicts resolution. It could be readded afterwards.
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0112-12/+12
| | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | small improvement to y_sort: make clear which item has to be drawn first ↵Patrick Reh2016-12-041-1/+4
| | | | | | | | when two have the same y-coordinate
* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* | Merge pull request #6812 from RandomShaper/get-visualserver-clear-colorRémi Verschelde2016-10-223-0/+7
|\ \ | | | | | | Add/expose VisualServer::get_default_clear_color()
| * | Add/expose VisualServer::get_default_clear_color()Pedro J. Estébanez2016-10-133-0/+7
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* / SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
|/ | | | Also switch existing shebangs to "better" /usr/bin/env python.
* Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde2016-09-171-0/+1
|\ | | | | Expose additional light/shadow properties to canvas item shaders
| * Expose light shadow color to canvas item shadersPedro J. Estébanez2016-09-071-0/+1
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* | Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky2016-09-101-3/+0
|\ \ | | | | | | Fix some more warnings
| * | Remove some unused variablesJohan Manuel2016-08-131-3/+0
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* | | Merge pull request #6250 from Ovnuniarchos/CursorHotspotJuan Linietsky2016-09-101-2/+2
|\ \ \ | |_|/ |/| | Mouse hotspot is now honored.
| * | Mouse hotspot is not honored.Ovnuniarchos2016-08-231-2/+2
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* / More visual script improvementsJuan Linietsky2016-08-306-6/+8
|/ | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
* Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky2016-07-103-5/+13
|\ | | | | Can use AtlasTextures as custom mouse cursor.
| * Can use AtlasTextures as custom mouse cursor.Andreas Haas2016-07-033-5/+13
| | | | | | | | fixes #3957
* | Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-082-24/+0
|/ | | | Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
* Drop fully commented-out filesRémi Verschelde2016-06-184-736/+0
| | | | Part of #5272
* Drop empty files that are not used anywhereRémi Verschelde2016-06-181-1/+1
| | | | Part of #5272
* Add texture region support for stylebox renderGeequlim2016-06-056-8/+9
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* Changed import workflowJuan Linietsky2016-05-274-6/+40
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* -Improve resource previewsJuan Linietsky2016-05-231-1/+4
| | | | -Also fixed draw_texture_rect() tile parameter
* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
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* ability to shrink all images x2 on loadJuan Linietsky2016-05-045-1/+14
| | | | | this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility.
* Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde2016-03-154-0/+81
|\ | | | | Ability to colourize baked lighting in real time.
| * Ability to colourize baked lighting in real time.Saracen2016-02-064-0/+81
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* | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵Saracen2016-03-123-4/+4
| | | | | | | | now correctly disables shadows from affecting the instance.
* | fix six possible "divide by zero"Hubert Jarosz2016-03-091-3/+4
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* | remove trailing whitespaceHubert Jarosz2016-03-0911-471/+471
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* | Added extra controls to GeometryInstances to control how they should cast ↵Saracen2016-03-074-13/+45
| | | | | | | | | | | | | | shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h
* | refix particles3d issue, bringing down the amount limit to 1024Nuno Donato2016-02-161-1/+1
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