| Commit message (Collapse) | Author | Age | Files | Lines |
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a lot more complete and usable now.
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-Gizmos work again
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-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
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general
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-shader editor plugin can edit shaders
-code completion in shader editor plugin
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GUI now
-2D editing now seems to work
-Added some functions and refactoring to Viewport
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-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
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first when two have the same y-coordinate"
This reverts commit 4118b21e43c59e6abfe4f45ccf236ee529626f4e.
Same rationale as previous revert.
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This reverts commit 753ba67d653c65239f0549313f3cca3330fd27f9,
in preparation from the merge of the gles3 branch, as the VisualServer
code changed too much to port this commit over during merge conflicts
resolution. It could be readded afterwards.
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
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when two have the same y-coordinate
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
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Add/expose VisualServer::get_default_clear_color()
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Also switch existing shebangs to "better" /usr/bin/env python.
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Expose additional light/shadow properties to canvas item shaders
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Fix some more warnings
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Mouse hotspot is now honored.
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-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
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Can use AtlasTextures as custom mouse cursor.
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fixes #3957
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Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
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Part of #5272
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Part of #5272
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
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-Also fixed draw_texture_rect() tile parameter
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this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
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Ability to colourize baked lighting in real time.
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now correctly disables shadows from affecting the instance.
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shadows: double-sided and shadows only.
Conflicts:
servers/visual/visual_server_raster.h
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