| Commit message (Expand) | Author | Age | Files | Lines | ||
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| | * | | | | added option to disable automatic clearing of viewport render buffer | romulox_x | 2015-02-21 | 3 | -2/+40 | |
| | * | | | | -fix compilation of godot server | Juan Linietsky | 2015-02-19 | 2 | -2/+2 | |
| | * | | | | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 4 | -39/+169 | |
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| | * | | | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz | 2015-02-16 | 3 | -1/+85 | |
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| | * | | begin work on lighting system for 2D | Juan Linietsky | 2015-01-22 | 3 | -0/+142 | |
| | * | | Visual Shader Editing for 2D | Juan Linietsky | 2015-01-20 | 1 | -0/+1 | |
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| * / | merges from okam repo | Juan Linietsky | 2015-03-03 | 1 | -1/+3 | |
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| * | -fix shader param names broken issue on code completion | Juan Linietsky | 2015-01-14 | 1 | -4/+4 | |
| * | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | 2015-01-13 | 1 | -1/+1 | |
| * | Add missing shader function: refract | sanikoyes | 2015-01-14 | 1 | -0/+1 | |
| * | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 3 | -29/+82 | |
| * | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | 2015-01-12 | 6 | -10/+38 | |
| * | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky | 2015-01-12 | 5 | -1/+15 | |
| * | 2D shader progress | reduz | 2015-01-11 | 1 | -0/+22 | |
| * | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky | 2015-01-11 | 6 | -2/+135 | |
| * | 2D Rewrite Step [1] | Juan Linietsky | 2015-01-10 | 7 | -397/+384 | |
| * | Fixes to GraphEdit: | Juan Linietsky | 2015-01-08 | 1 | -4/+27 | |
| * | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 1 | -3/+0 | |
| * | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky | 2014-12-21 | 6 | -0/+36 | |
| * | Batch of Bugfixes | Juan Linietsky | 2014-12-07 | 2 | -3/+15 | |
| * | Bug Fixes | Juan Linietsky | 2014-11-02 | 1 | -1/+1 | |
| * | -Much improvement to baked light baker | Juan Linietsky | 2014-10-27 | 6 | -7/+753 | |
| * | Fixes | Juan Linietsky | 2014-10-14 | 2 | -0/+3 | |
| * | Collada | Juan Linietsky | 2014-10-14 | 2 | -3/+3 | |
| * | Little Bits | Juan Linietsky | 2014-10-12 | 4 | -2/+21 | |
| * | Misc Bits | Juan Linietsky | 2014-10-09 | 1 | -0/+1 | |
| * | missing fils from yesterday comit. | Juan Linietsky | 2014-10-03 | 2 | -1/+15 | |
| * | Huge Amount of BugFix | Juan Linietsky | 2014-10-03 | 3 | -25/+42 | |
| * | - more fixes on #672 on windows | Juan Linietsky | 2014-09-19 | 1 | -8/+10 | |
| * | More Bugfix... | Juan Linietsky | 2014-09-17 | 2 | -89/+205 | |
| * | More Bug Fixes | Juan Linietsky | 2014-09-17 | 5 | -9/+43 | |
| * | Little Bits | Juan Linietsky | 2014-08-14 | 5 | -5/+40 | |
| * | Polygon2D | Juan Linietsky | 2014-07-07 | 2 | -2/+2 | |
| * | Merge pull request #541 from marynate/PR-fix-uv-xform | reduz | 2014-06-29 | 1 | -1/+1 | |
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| | * | Fix FixedMaterial uv xform not working bug | marynate | 2014-06-21 | 1 | -1/+1 | |
| * | | Misc Fixes | Juan Linietsky | 2014-06-27 | 9 | -140/+218 | |
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| * | FineTune HDR and Other Stuff | Juan Linietsky | 2014-06-17 | 2 | -0/+2 | |
| * | More 3D Work | Juan Linietsky | 2014-06-16 | 6 | -5/+42 | |
| * | Light Baker! | Juan Linietsky | 2014-06-11 | 4 | -11/+396 | |
| * | More 3D Improvements | Juan Linietsky | 2014-05-29 | 8 | -1/+246 | |
| * | Lots of 3D improvements: | Juan Linietsky | 2014-05-04 | 6 | -1/+58 | |
| * | heck | Juan Linietsky | 2014-04-19 | 1 | -2/+2 | |
| * | -Added google play services (needed for some stuff) | Juan Linietsky | 2014-04-14 | 6 | -2/+60 | |
| * | -Fixed a few bugs in Viewport | Juan Linietsky | 2014-04-10 | 6 | -6/+33 | |
| * | -fix bug in cache for atlas import/export | Juan Linietsky | 2014-03-13 | 2 | -196/+241 | |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 18 | -0/+15831 | |
