| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #5533 from Hinsbart/cursor_atex | Juan Linietsky | 2016-07-10 | 3 | -5/+13 |
| |\ | | | | | Can use AtlasTextures as custom mouse cursor. | ||||
| | * | Can use AtlasTextures as custom mouse cursor. | Andreas Haas | 2016-07-03 | 3 | -5/+13 |
| | | | | | | | | | fixes #3957 | ||||
| * | | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | 2016-07-08 | 2 | -24/+0 |
| |/ | | | | Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. | ||||
| * | Drop fully commented-out files | Rémi Verschelde | 2016-06-18 | 4 | -736/+0 |
| | | | | | Part of #5272 | ||||
| * | Drop empty files that are not used anywhere | Rémi Verschelde | 2016-06-18 | 1 | -1/+1 |
| | | | | | Part of #5272 | ||||
| * | Add texture region support for stylebox render | Geequlim | 2016-06-05 | 6 | -8/+9 |
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| * | Changed import workflow | Juan Linietsky | 2016-05-27 | 4 | -6/+40 |
| | | | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | ||||
| * | -Improve resource previews | Juan Linietsky | 2016-05-23 | 1 | -1/+4 |
| | | | | | -Also fixed draw_texture_rect() tile parameter | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-05-21 | 1 | -1/+1 |
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| * | ability to shrink all images x2 on load | Juan Linietsky | 2016-05-04 | 5 | -1/+14 |
| | | | | | | this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility. | ||||
| * | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde | 2016-03-15 | 4 | -0/+81 |
| |\ | | | | | Ability to colourize baked lighting in real time. | ||||
| | * | Ability to colourize baked lighting in real time. | Saracen | 2016-02-06 | 4 | -0/+81 |
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| * | | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵ | Saracen | 2016-03-12 | 3 | -4/+4 |
| | | | | | | | | | now correctly disables shadows from affecting the instance. | ||||
| * | | fix six possible "divide by zero" | Hubert Jarosz | 2016-03-09 | 1 | -3/+4 |
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| * | | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 11 | -471/+471 |
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| * | | Added extra controls to GeometryInstances to control how they should cast ↵ | Saracen | 2016-03-07 | 4 | -13/+45 |
| | | | | | | | | | | | | | | | shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h | ||||
| * | | refix particles3d issue, bringing down the amount limit to 1024 | Nuno Donato | 2016-02-16 | 1 | -1/+1 |
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| * | | * raised the max amount of particles to match the max number allowed in the ↵ | Nuno Donato | 2016-02-12 | 1 | -1/+1 |
| |/ | | | | inspector (prevents crash) | ||||
| * | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky | 2016-01-01 | 16 | -16/+16 |
| |\ | | | | | Update copyright to 2016 in headers | ||||
| | * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 16 | -16/+16 |
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| * | | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky | 2016-01-01 | 1 | -0/+2 |
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| * | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | 2015-12-08 | 3 | -5/+50 |
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| * | Merge pull request #2865 from hurikhan/pr_fix_2791 | Juan Linietsky | 2015-12-08 | 1 | -3/+11 |
| |\ | | | | | Added additional token checks for the shader if..else.. statement. | ||||
| | * | Added additional token checks for the shader if..else.. statement. Fixes ↵ | hurikhan | 2015-11-22 | 1 | -3/+11 |
| | | | | | | | | | issue #2791. | ||||
| * | | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | 2015-12-02 | 1 | -0/+2 |
| | | | | | | | | | FBOs so all 2D shader effects should now work in every single Android device. | ||||
| * | | Bug Fix #2541: Shader language function validation logic | Andrea Chua | 2015-11-27 | 1 | -1/+1 |
| | | | | | | | | | ensures that it finds the correct function to validate. | ||||
| * | | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | 2015-11-18 | 4 | -7/+2 |
| |\| | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp | ||||
| | * | Merge pull request #2707 from akien-mga/master | Juan Linietsky | 2015-11-18 | 1 | -2/+0 |
| | |\ | | | | | | | Cosmetic fixes to SCons buildsystem | ||||
| | | * | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 1 | -2/+0 |
| | | | | | | | | | | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | ||||
| | * | | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky | 2015-11-18 | 1 | -0/+1 |
| | |\ \ | | | | | | | | | Write to 4-dimensional position access and shader graph code generation fix. | ||||
| | | * | | Added ability to write directly to 4-dimensional position vector from within ↵ | Saracen | 2015-11-02 | 1 | -0/+1 |
| | | |/ | | | | | | | | | | custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. | ||||
| | * | | Merge pull request #2629 from firefly2442/float-to-bool | Juan Linietsky | 2015-11-18 | 1 | -1/+1 |
| | |\ \ | | | | | | | | | float to bool variable type, fixes: #2478 | ||||
| | | * | | float to bool variable type, fixes: #2478 | firefly2442 | 2015-10-18 | 1 | -1/+1 |
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| | * | | | Merge pull request #2632 from firefly2442/duplicate-inherited-vars | Juan Linietsky | 2015-11-18 | 1 | -4/+0 |
| | |\ \ \ | | |_|/ | |/| | | remove child variable that is duplicated from parent class | ||||
| | | * | | remove child variable that is duplicated from parent class | firefly2442 | 2015-10-18 | 1 | -4/+0 |
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| * | / | New shader feature: change the colour of shadows on a per-material basis. | Saracen | 2015-11-08 | 1 | -1/+2 |
| |/ / | | | | | | | | | Conflicts: drivers/gles2/shader_compiler_gles2.cpp | ||||
| * / | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 5 | -1/+37 |
| |/ | | | | -Small fix to xml saver (swapping > and <) | ||||
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-10-17 | 1 | -2/+5 |
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| | * | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky | 2015-10-17 | 1 | -1/+0 |
| | |\ | | | | | | | ran cppcheck, found unused variables | ||||
| | | * | ran cppcheck, found unused variables | firefly2442 | 2015-09-16 | 1 | -1/+0 |
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| | * | | nested clipping of canvas items now works | Zher Huei Lee | 2015-10-05 | 1 | -1/+5 |
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| * | | | misc cleanup | Juan Linietsky | 2015-10-17 | 1 | -1/+1 |
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| * | | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 5 | -0/+14 |
| |\| | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | ||||
| | * | fixed server breaking error in previous splash screen commit | romulox_x | 2015-09-12 | 2 | -0/+4 |
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| * | ios now displays splash screen between launch image and main scene, instead ↵ | steve | 2015-09-10 | 2 | -0/+3 |
| | | | | | of a black screen | ||||
| * | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 1 | -2/+16 |
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| * | ability to change shadow color in light2d | Juan Linietsky | 2015-06-24 | 4 | -0/+15 |
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| * | new space shooter demo | Juan Linietsky | 2015-06-11 | 4 | -6/+9 |
| | | | | | ortho camera sort fix, closes #2063 | ||||
| * | -fixed many memory initialization issues | Juan Linietsky | 2015-06-06 | 4 | -7/+11 |
| | | | | | | -fixed deadlock on previews thread -fixed compilation errors on unix | ||||
| * | ability to run 2D physics in a thread | Juan Linietsky | 2015-05-26 | 2 | -550/+14 |
| | | | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model | ||||
