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* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-1/+1
* -fixed broken lighting in release version of godot for isometric light demo, ...Juan Linietsky2015-04-301-0/+4
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+2
* -Fixed shader commets, /* */ works well and crash is solved, fixes #1711Juan Linietsky2015-04-261-4/+8
* -Resolved light clipping issue due to wrong global rect cache, fixes #1722Juan Linietsky2015-04-251-0/+1
* -Changed Godot exit to be clean.Juan Linietsky2015-04-202-3/+8
* -try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky2015-04-182-2/+2
* Updated copyright year in all headersJuan Linietsky2015-04-1814-14/+14
* -Changed bootsplash option to use a file, fixes #1539Juan Linietsky2015-04-123-6/+24
* Changes to LightJuan Linietsky2015-04-035-14/+30
* Beta1 Attempt #1Juan Linietsky2015-04-022-0/+42
* read depth fixesJuan Linietsky2015-03-311-1/+1
* Merge pull request #1380 from ElectricSolstice/wparentheses_removalJuan Linietsky2015-03-221-1/+1
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| * Changed code to remove gcc -Wparentheses warnings.ElectricSolstice2015-02-161-1/+1
* | signed distance field font supportJuan Linietsky2015-03-214-1/+12
* | New option to send canvas to render bufferJuan Linietsky2015-03-164-7/+99
* | back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-124-3/+37
* | small optimizations to isometric light demoJuan Linietsky2015-03-104-0/+14
* | New Demo, Screen Space ShadersJuan Linietsky2015-03-102-7/+30
* | lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-095-5/+38
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-03-037-93/+883
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| * | support for 2D shadow castersJuan Linietsky2015-03-024-77/+458
| * | changed viewport clearing to use the alpha value of the clear color, and made...romulox_x2015-02-211-1/+6
| * | Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-214-8/+17
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| | * \ Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-024-0/+143
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| | * | | Working TileMap tile transpose transform.Carl Olsson2015-02-024-8/+17
| * | | | added option to disable automatic clearing of viewport render bufferromulox_x2015-02-213-2/+40
| * | | | -fix compilation of godot serverJuan Linietsky2015-02-192-2/+2
| * | | | support for light and normal mapping in 2DJuan Linietsky2015-02-184-39/+169
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| * | | -Some more work on 2D Lights (NOT FUNCTIONAL YET!)reduz2015-02-163-1/+85
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| * | begin work on lighting system for 2DJuan Linietsky2015-01-223-0/+142
| * | Visual Shader Editing for 2DJuan Linietsky2015-01-201-0/+1
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* / merges from okam repoJuan Linietsky2015-03-031-1/+3
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* -fix shader param names broken issue on code completionJuan Linietsky2015-01-141-4/+4
* -Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky2015-01-131-1/+1
* Add missing shader function: refractsanikoyes2015-01-141-0/+1
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-133-29/+82
* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-126-10/+38
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-125-1/+15
* 2D shader progressreduz2015-01-111-0/+22
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-116-2/+135
* 2D Rewrite Step [1]Juan Linietsky2015-01-107-397/+384
* Fixes to GraphEdit:Juan Linietsky2015-01-081-4/+27
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-3/+0
* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-216-0/+36
* Batch of BugfixesJuan Linietsky2014-12-072-3/+15
* Bug FixesJuan Linietsky2014-11-021-1/+1
* -Much improvement to baked light bakerJuan Linietsky2014-10-276-7/+753
* FixesJuan Linietsky2014-10-142-0/+3
* ColladaJuan Linietsky2014-10-142-3/+3