| Commit message (Expand) | Author | Age | Files | Lines |
| * | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | 2015-05-01 | 1 | -1/+1 |
| * | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky | 2015-04-30 | 1 | -0/+4 |
| * | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | 2015-04-27 | 1 | -0/+2 |
| * | -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 | Juan Linietsky | 2015-04-26 | 1 | -4/+8 |
| * | -Resolved light clipping issue due to wrong global rect cache, fixes #1722 | Juan Linietsky | 2015-04-25 | 1 | -0/+1 |
| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 2 | -3/+8 |
| * | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky | 2015-04-18 | 2 | -2/+2 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 14 | -14/+14 |
| * | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky | 2015-04-12 | 3 | -6/+24 |
| * | Changes to Light | Juan Linietsky | 2015-04-03 | 5 | -14/+30 |
| * | Beta1 Attempt #1 | Juan Linietsky | 2015-04-02 | 2 | -0/+42 |
| * | read depth fixes | Juan Linietsky | 2015-03-31 | 1 | -1/+1 |
| * | Merge pull request #1380 from ElectricSolstice/wparentheses_removal | Juan Linietsky | 2015-03-22 | 1 | -1/+1 |
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| | * | Changed code to remove gcc -Wparentheses warnings. | ElectricSolstice | 2015-02-16 | 1 | -1/+1 |
| * | | signed distance field font support | Juan Linietsky | 2015-03-21 | 4 | -1/+12 |
| * | | New option to send canvas to render buffer | Juan Linietsky | 2015-03-16 | 4 | -7/+99 |
| * | | back buffer copy node, to improve on texscreen() | Juan Linietsky | 2015-03-12 | 4 | -3/+37 |
| * | | small optimizations to isometric light demo | Juan Linietsky | 2015-03-10 | 4 | -0/+14 |
| * | | New Demo, Screen Space Shaders | Juan Linietsky | 2015-03-10 | 2 | -7/+30 |
| * | | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 5 | -5/+38 |
| * | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-03-03 | 7 | -93/+883 |
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| | * | | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 4 | -77/+458 |
| | * | | changed viewport clearing to use the alpha value of the clear color, and made... | romulox_x | 2015-02-21 | 1 | -1/+6 |
| | * | | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | 2015-02-21 | 4 | -8/+17 |
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| | | * \ | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-02 | 4 | -0/+143 |
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| | | * | | | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 4 | -8/+17 |
| | * | | | | added option to disable automatic clearing of viewport render buffer | romulox_x | 2015-02-21 | 3 | -2/+40 |
| | * | | | | -fix compilation of godot server | Juan Linietsky | 2015-02-19 | 2 | -2/+2 |
| | * | | | | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 4 | -39/+169 |
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| | * | | | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz | 2015-02-16 | 3 | -1/+85 |
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| | * | | begin work on lighting system for 2D | Juan Linietsky | 2015-01-22 | 3 | -0/+142 |
| | * | | Visual Shader Editing for 2D | Juan Linietsky | 2015-01-20 | 1 | -0/+1 |
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| * / | merges from okam repo | Juan Linietsky | 2015-03-03 | 1 | -1/+3 |
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| * | -fix shader param names broken issue on code completion | Juan Linietsky | 2015-01-14 | 1 | -4/+4 |
| * | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | 2015-01-13 | 1 | -1/+1 |
| * | Add missing shader function: refract | sanikoyes | 2015-01-14 | 1 | -0/+1 |
| * | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 3 | -29/+82 |
| * | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | 2015-01-12 | 6 | -10/+38 |
| * | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky | 2015-01-12 | 5 | -1/+15 |
| * | 2D shader progress | reduz | 2015-01-11 | 1 | -0/+22 |
| * | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky | 2015-01-11 | 6 | -2/+135 |
| * | 2D Rewrite Step [1] | Juan Linietsky | 2015-01-10 | 7 | -397/+384 |
| * | Fixes to GraphEdit: | Juan Linietsky | 2015-01-08 | 1 | -4/+27 |
| * | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 1 | -3/+0 |
| * | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky | 2014-12-21 | 6 | -0/+36 |
| * | Batch of Bugfixes | Juan Linietsky | 2014-12-07 | 2 | -3/+15 |
| * | Bug Fixes | Juan Linietsky | 2014-11-02 | 1 | -1/+1 |
| * | -Much improvement to baked light baker | Juan Linietsky | 2014-10-27 | 6 | -7/+753 |
| * | Fixes | Juan Linietsky | 2014-10-14 | 2 | -0/+3 |
| * | Collada | Juan Linietsky | 2014-10-14 | 2 | -3/+3 |