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path: root/servers/visual/visual_server_viewport.h (follow)
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* Added option to viewport to keep linear colorBastiaan Olij2018-05-061-0/+3
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fixed viewport transparent bg when clear mode is enabled.Daniel J. Ramirez2017-10-211-0/+3
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Adding base classes and structures for ARVR supportBastiaanOlij2017-07-281-1/+7
| | | | | | Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects
* Fix transparent background rendering, closes #8703Juan Linietsky2017-06-171-3/+0
| | | | Properly implemented UPDATE_WHEN_VISIBLE mode for viewports
* Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-111-0/+10
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* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+3
| | | | -Restored resource previews!
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-53/+49
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
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* Type renames:Juan Linietsky2017-01-111-4/+4
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* WIP particle systemJuan Linietsky2017-01-011-0/+3
| | | | | | Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering
* Fixed many more bugs reported by ValgrindJuan Linietsky2016-12-231-0/+1
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* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-0/+7
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* -Added ViewportContainer, this is the only way to make viewports show up in ↵Juan Linietsky2016-10-051-3/+24
| | | | | | | GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+118
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working