aboutsummaryrefslogtreecommitdiff
path: root/servers/visual/visual_server_scene.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-0/+5
* -Fix for multiple reflection probes causing issues.Juan Linietsky2017-07-151-1/+1
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+18
* -Restored support for Canvas BG mode on EnvironmentJuan Linietsky2017-06-241-0/+12
* Particles properly update the shadow maps, closes #8815Juan Linietsky2017-06-171-0/+30
* Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky2017-06-141-5/+18
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-16/+20
* Fix typos in source code using codespellRémi Verschelde2017-03-241-3/+3
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1231/+985
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-0/+6
* Fixed compilation issues with Visual StudioKenneth Lorthioir2017-02-081-1/+1
* shadows were not working in-editor for nvidia, fixed nowJuan Linietsky2017-02-061-1/+0
* ability to adjust propagation in gi probeJuan Linietsky2017-02-061-14/+26
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-8/+10
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-121-9/+9
* Type renames:Juan Linietsky2017-01-111-4/+4
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-12/+12
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-5/+35
* fix stupid bug in light downscaling for GI ProbeJuan Linietsky2017-01-021-3/+6
* Some fixes and clean upsJuan Linietsky2016-12-311-3/+5
* begin work on new particle systemreduz2016-12-301-31/+310
* fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz2016-12-241-2/+2
* baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-231-50/+40
* can bake for omni and spotlightJuan Linietsky2016-12-221-38/+167
* Some BRDF fixesJuan Linietsky2016-12-211-1/+1
* work in progress global illuminationJuan Linietsky2016-12-201-60/+805
* Subsurface scattering material param is now working!Juan Linietsky2016-12-021-1/+1
* Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-241-3/+24
* WIP immediates and proper buffers swappingJuan Linietsky2016-11-231-8/+17
* Instancing is working! (hooray)Juan Linietsky2016-11-221-21/+63
* working reflection probes!!Juan Linietsky2016-11-191-80/+286
* Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-1/+1
* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-33/+605
* shadow atlas allocation (work in progress)Juan Linietsky2016-10-311-0/+4
* -Many many fixesJuan Linietsky2016-10-291-8/+68
* PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-7/+56
* More scene work, can display a skyboxJuan Linietsky2016-10-211-48/+0
* Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-0/+1517