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path: root/servers/visual/visual_server_raster.h (follow)
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-382/+356
* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-0/+3
* ability to adjust propagation in gi probeJuan Linietsky2017-02-061-0/+3
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-1/+4
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-121-5/+5
* Type renames:Juan Linietsky2017-01-111-30/+30
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-11/+11
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-0/+2
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-532/+401
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| * WIP particle systemJuan Linietsky2017-01-011-0/+3
| * Some fixes and clean upsJuan Linietsky2016-12-311-0/+3
| * begin work on new particle systemreduz2016-12-301-0/+28
| * baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-231-6/+2
| * can bake for omni and spotlightJuan Linietsky2016-12-221-2/+8
| * work in progress global illuminationJuan Linietsky2016-12-201-2/+28
| * DOF blur, near and far fields..Juan Linietsky2016-12-101-1/+4
| * Multi stage glow with light bleeding from HDRJuan Linietsky2016-12-081-1/+1
| * Tonemapping and Auto Exposure supportJuan Linietsky2016-12-071-1/+2
| * Support for SSAOJuan Linietsky2016-12-041-0/+2
| * Screen space reflection effectJuan Linietsky2016-11-291-0/+1
| * WIP immediates and proper buffers swappingJuan Linietsky2016-11-231-1/+0
| * Instancing is working! (hooray)Juan Linietsky2016-11-221-3/+2
| * working reflection probes!!Juan Linietsky2016-11-191-7/+13
| * Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-2/+2
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+9
| * -Many many fixesJuan Linietsky2016-10-291-5/+6
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-2/+2
| * More scene work, can display a skyboxJuan Linietsky2016-10-211-3/+9
| * Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-46/+57
| * -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-051-1/+2
| * make editor update by tracking changes in visualserverrasterJuan Linietsky2016-10-031-201/+252
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-437/+155
* | Revert "small improvement to y_sort: make clear which item has to be drawn fi...Rémi Verschelde2017-01-021-4/+1
* | Revert "Add/expose VisualServer::get_default_clear_color()"Rémi Verschelde2017-01-021-1/+0
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | small improvement to y_sort: make clear which item has to be drawn first when...Patrick Reh2016-12-041-1/+4
* | Add/expose VisualServer::get_default_clear_color()Pedro J. Estébanez2016-10-131-0/+1
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* More visual script improvementsJuan Linietsky2016-08-301-1/+1
* Can use AtlasTextures as custom mouse cursor.Andreas Haas2016-07-031-1/+3
* Drop empty files that are not used anywhereRémi Verschelde2016-06-181-1/+1
* Add texture region support for stylebox renderGeequlim2016-06-051-1/+1
* Changed import workflowJuan Linietsky2016-05-271-2/+8
* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-1/+3
* Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde2016-03-151-0/+9
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| * Ability to colourize baked lighting in real time.Saracen2016-02-061-0/+9
* | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...Saracen2016-03-121-2/+1
* | remove trailing whitespaceHubert Jarosz2016-03-091-96/+96
* | Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-071-2/+4
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1