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path: root/servers/visual/visual_server_raster.h (follow)
Commit message (Expand)AuthorAgeFilesLines
* Implement per-instance custom bounding boxMarc Gilleron2017-11-201-0/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-16/+16
* Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky2017-11-141-515/+2
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-1/+3
* Refactor bufer to bufferPoommetee Ketson2017-10-281-1/+1
* Many fixes to SSAO, should be good now.Juan Linietsky2017-10-221-1/+3
* Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky2017-09-291-1/+1
* -Fixed redraw always on 3D viewprot bugJuan Linietsky2017-09-231-1/+19
* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-0/+1
* Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-011-0/+1
* Dead code tells no talesRémi Verschelde2017-08-271-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Massive clean up to gizmosJuan Linietsky2017-08-261-18/+0
* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-191-0/+1
* Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky2017-08-191-1/+1
* Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky2017-08-071-6/+5
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
* Adding base classes and structures for ARVR supportBastiaanOlij2017-07-281-0/+1
* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-0/+3
* Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-081-0/+1
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-0/+1
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-0/+2
* 2D GPU Particles working..Juan Linietsky2017-06-211-1/+3
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-1/+1
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-6/+8
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-0/+1
* Fixes to SSR, WIP.Juan Linietsky2017-06-161-1/+1
* -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-131-0/+1
* Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-111-0/+6
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-2/+12
* Fog is complete!Juan Linietsky2017-06-071-0/+4
* Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky2017-05-251-5/+5
* Added texture_get_texidBastiaanOlij2017-05-201-0/+1
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-3/+3
* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-12/+7
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-382/+356
* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-0/+3
* ability to adjust propagation in gi probeJuan Linietsky2017-02-061-0/+3
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-1/+4
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-121-5/+5
* Type renames:Juan Linietsky2017-01-111-30/+30
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-11/+11
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-0/+2
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-532/+401
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| * WIP particle systemJuan Linietsky2017-01-011-0/+3
| * Some fixes and clean upsJuan Linietsky2016-12-311-0/+3
| * begin work on new particle systemreduz2016-12-301-0/+28
| * baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-231-6/+2