| Commit message (Expand) | Author | Age | Files | Lines |
| * | Many fixes to improve GI Probe quality | Juan Linietsky | 2017-07-15 | 1 | -0/+3 |
| * | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky | 2017-07-08 | 1 | -0/+1 |
| * | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 1 | -0/+1 |
| * | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 1 | -0/+2 |
| * | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 1 | -1/+3 |
| * | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky | 2017-06-18 | 1 | -1/+1 |
| * | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky | 2017-06-17 | 1 | -6/+8 |
| * | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 1 | -0/+1 |
| * | Fixes to SSR, WIP. | Juan Linietsky | 2017-06-16 | 1 | -1/+1 |
| * | -Fixed occluder rendering, closes #8560 | Juan Linietsky | 2017-06-13 | 1 | -0/+1 |
| * | Restored multiple viewport function, as well as view modes. | Juan Linietsky | 2017-06-11 | 1 | -0/+6 |
| * | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -2/+12 |
| * | Fog is complete! | Juan Linietsky | 2017-06-07 | 1 | -0/+4 |
| * | Removed skybox support, added panorama support. Skybox support may come back ... | Juan Linietsky | 2017-05-25 | 1 | -5/+5 |
| * | Added texture_get_texid | BastiaanOlij | 2017-05-20 | 1 | -0/+1 |
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -3/+3 |
| * | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 1 | -1/+1 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -12/+7 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -382/+356 |
| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 1 | -0/+3 |
| * | ability to adjust propagation in gi probe | Juan Linietsky | 2017-02-06 | 1 | -0/+3 |
| * | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 1 | -1/+4 |
| * | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | 2017-01-12 | 1 | -5/+5 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -30/+30 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -11/+11 |
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -0/+2 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -532/+401 |
| |\ |
|
| | * | WIP particle system | Juan Linietsky | 2017-01-01 | 1 | -0/+3 |
| | * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 1 | -0/+3 |
| | * | begin work on new particle system | reduz | 2016-12-30 | 1 | -0/+28 |
| | * | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 1 | -6/+2 |
| | * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 1 | -2/+8 |
| | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 1 | -2/+28 |
| | * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 1 | -1/+4 |
| | * | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 1 | -1/+1 |
| | * | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 1 | -1/+2 |
| | * | Support for SSAO | Juan Linietsky | 2016-12-04 | 1 | -0/+2 |
| | * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 1 | -0/+1 |
| | * | WIP immediates and proper buffers swapping | Juan Linietsky | 2016-11-23 | 1 | -1/+0 |
| | * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 1 | -3/+2 |
| | * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 1 | -7/+13 |
| | * | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 1 | -2/+2 |
| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -1/+9 |
| | * | -Many many fixes | Juan Linietsky | 2016-10-29 | 1 | -5/+6 |
| | * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -2/+2 |
| | * | More scene work, can display a skybox | Juan Linietsky | 2016-10-21 | 1 | -3/+9 |
| | * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -46/+57 |
| | * | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky | 2016-10-05 | 1 | -1/+2 |
| | * | make editor update by tracking changes in visualserverraster | Juan Linietsky | 2016-10-03 | 1 | -201/+252 |