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path: root/servers/visual/visual_server_raster.h (follow)
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* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-0/+3
* Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-081-0/+1
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-0/+1
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-0/+2
* 2D GPU Particles working..Juan Linietsky2017-06-211-1/+3
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-1/+1
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-6/+8
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-0/+1
* Fixes to SSR, WIP.Juan Linietsky2017-06-161-1/+1
* -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-131-0/+1
* Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-111-0/+6
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-2/+12
* Fog is complete!Juan Linietsky2017-06-071-0/+4
* Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky2017-05-251-5/+5
* Added texture_get_texidBastiaanOlij2017-05-201-0/+1
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-3/+3
* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-12/+7
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-382/+356
* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-0/+3
* ability to adjust propagation in gi probeJuan Linietsky2017-02-061-0/+3
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-1/+4
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-121-5/+5
* Type renames:Juan Linietsky2017-01-111-30/+30
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-11/+11
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-0/+2
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-532/+401
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| * WIP particle systemJuan Linietsky2017-01-011-0/+3
| * Some fixes and clean upsJuan Linietsky2016-12-311-0/+3
| * begin work on new particle systemreduz2016-12-301-0/+28
| * baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-231-6/+2
| * can bake for omni and spotlightJuan Linietsky2016-12-221-2/+8
| * work in progress global illuminationJuan Linietsky2016-12-201-2/+28
| * DOF blur, near and far fields..Juan Linietsky2016-12-101-1/+4
| * Multi stage glow with light bleeding from HDRJuan Linietsky2016-12-081-1/+1
| * Tonemapping and Auto Exposure supportJuan Linietsky2016-12-071-1/+2
| * Support for SSAOJuan Linietsky2016-12-041-0/+2
| * Screen space reflection effectJuan Linietsky2016-11-291-0/+1
| * WIP immediates and proper buffers swappingJuan Linietsky2016-11-231-1/+0
| * Instancing is working! (hooray)Juan Linietsky2016-11-221-3/+2
| * working reflection probes!!Juan Linietsky2016-11-191-7/+13
| * Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-2/+2
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+9
| * -Many many fixesJuan Linietsky2016-10-291-5/+6
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-2/+2
| * More scene work, can display a skyboxJuan Linietsky2016-10-211-3/+9
| * Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-46/+57
| * -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-051-1/+2
| * make editor update by tracking changes in visualserverrasterJuan Linietsky2016-10-031-201/+252