| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde | 2016-03-15 | 1 | -0/+60 | |
| |\ | | | | | Ability to colourize baked lighting in real time. | |||||
| | * | Ability to colourize baked lighting in real time. | Saracen | 2016-02-06 | 1 | -0/+60 | |
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| * | | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵ | Saracen | 2016-03-12 | 1 | -2/+2 | |
| | | | | | | | | | now correctly disables shadows from affecting the instance. | |||||
| * | | fix six possible "divide by zero" | Hubert Jarosz | 2016-03-09 | 1 | -3/+4 | |
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| * | | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -219/+219 | |
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| * | | Added extra controls to GeometryInstances to control how they should cast ↵ | Saracen | 2016-03-07 | 1 | -11/+37 | |
| |/ | | | | | | | shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h | |||||
| * | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky | 2016-01-01 | 1 | -1/+1 | |
| |\ | | | | | Update copyright to 2016 in headers | |||||
| | * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 | |
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| * | | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky | 2016-01-01 | 1 | -0/+2 | |
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| * | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | 2015-12-08 | 1 | -2/+42 | |
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| * | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 1 | -0/+15 | |
| | | | | | -Small fix to xml saver (swapping > and <) | |||||
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-10-17 | 1 | -2/+5 | |
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| | * | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky | 2015-10-17 | 1 | -1/+0 | |
| | |\ | | | | | | | ran cppcheck, found unused variables | |||||
| | | * | ran cppcheck, found unused variables | firefly2442 | 2015-09-16 | 1 | -1/+0 | |
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| | * | | nested clipping of canvas items now works | Zher Huei Lee | 2015-10-05 | 1 | -1/+5 | |
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| * | | | misc cleanup | Juan Linietsky | 2015-10-17 | 1 | -1/+1 | |
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| * / | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+8 | |
| |/ | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||||
| * | ios now displays splash screen between launch image and main scene, instead ↵ | steve | 2015-09-10 | 1 | -0/+2 | |
| | | | | | of a black screen | |||||
| * | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 1 | -2/+16 | |
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| * | ability to change shadow color in light2d | Juan Linietsky | 2015-06-24 | 1 | -0/+9 | |
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| * | new space shooter demo | Juan Linietsky | 2015-06-11 | 1 | -3/+6 | |
| | | | | | ortho camera sort fix, closes #2063 | |||||
| * | -fixed many memory initialization issues | Juan Linietsky | 2015-06-06 | 1 | -1/+1 | |
| | | | | | | -fixed deadlock on previews thread -fixed compilation errors on unix | |||||
| * | optional formal changes | ehriche | 2015-05-06 | 1 | -1/+1 | |
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| * | -fixed broken lighting in release version of godot for isometric light demo, ↵ | Juan Linietsky | 2015-04-30 | 1 | -0/+4 | |
| | | | | | fixes #1697 | |||||
| * | -Resolved light clipping issue due to wrong global rect cache, fixes #1722 | Juan Linietsky | 2015-04-25 | 1 | -0/+1 | |
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| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 1 | -3/+7 | |
| | | | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||||
| * | -try to avoid errors when path using ".." is present in script include, ↵ | Juan Linietsky | 2015-04-18 | 1 | -1/+1 | |
| | | | | | fixes #1703 | |||||
| * | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky | 2015-04-12 | 1 | -4/+22 | |
| | | | | | -Added OS.get_splash_tick_msec() to query when splash appeared | |||||
| * | Changes to Light | Juan Linietsky | 2015-04-03 | 1 | -4/+13 | |
| | | | | | | | | | -=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D | |||||
| * | read depth fixes | Juan Linietsky | 2015-03-31 | 1 | -1/+1 | |
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| * | signed distance field font support | Juan Linietsky | 2015-03-21 | 1 | -0/+8 | |
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| * | New option to send canvas to render buffer | Juan Linietsky | 2015-03-16 | 1 | -6/+90 | |
| | | | | | | allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||||
| * | back buffer copy node, to improve on texscreen() | Juan Linietsky | 2015-03-12 | 1 | -1/+26 | |
| | | | | | back buffer copy node and respective demo | |||||
| * | small optimizations to isometric light demo | Juan Linietsky | 2015-03-10 | 1 | -0/+10 | |
| | | | | | | should work faster, and even faster if exported.. as textures have been optimized. | |||||
| * | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 1 | -1/+22 | |
| | | | | | | added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||||
| * | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 1 | -44/+333 | |
| | | | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||||
| * | changed viewport clearing to use the alpha value of the clear color, and ↵ | romulox_x | 2015-02-21 | 1 | -1/+6 | |
| | | | | | made the transparent bg option of viewport force a clear color of 0,0,0,0 | |||||
| * | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | 2015-02-21 | 1 | -2/+11 | |
| |\ | | | | | Tile Rotation | |||||
| | * | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-02 | 1 | -0/+85 | |
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| | * | | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 1 | -2/+11 | |
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| * | | | added option to disable automatic clearing of viewport render buffer | romulox_x | 2015-02-21 | 1 | -1/+30 | |
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| * | | | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 1 | -16/+128 | |
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| * | | | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz | 2015-02-16 | 1 | -1/+50 | |
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| * | | begin work on lighting system for 2D | Juan Linietsky | 2015-01-22 | 1 | -0/+85 | |
| |/ | | | | nothing functional yet, just experimenting with API | |||||
| * | -fix shader param names broken issue on code completion | Juan Linietsky | 2015-01-14 | 1 | -4/+4 | |
| | | | | | -fix z order issue in new 2D engine | |||||
| * | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 1 | -28/+77 | |
| | | | | | | -fixed performance issue in new 2D engine -texscreen() working in shader 2D | |||||
| * | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | 2015-01-12 | 1 | -5/+22 | |
| | | | | | -ability for shader to use parent shader and params, closes #1198 | |||||
| * | -Initial working(?) implementation of shaders for 2D. Lighting still not ↵ | Juan Linietsky | 2015-01-12 | 1 | -1/+4 | |
| | | | | | | | | there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader | |||||
| * | -Initial (untested) implementation of 2D shaders. Probably broken, will be ↵ | Juan Linietsky | 2015-01-11 | 1 | -0/+36 | |
| | | | | | | | fixed later. -fixed issue of opacity not working | |||||
| * | 2D Rewrite Step [1] | Juan Linietsky | 2015-01-10 | 1 | -270/+80 | |
| | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | |||||
