| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -4/+29 |
| | | | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | ||||
| * | -Improve resource previews | Juan Linietsky | 2016-05-23 | 1 | -1/+4 |
| | | | | | -Also fixed draw_texture_rect() tile parameter | ||||
| * | ability to shrink all images x2 on load | Juan Linietsky | 2016-05-04 | 1 | -0/+5 |
| | | | | | | this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility. | ||||
| * | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde | 2016-03-15 | 1 | -0/+60 |
| |\ | | | | | Ability to colourize baked lighting in real time. | ||||
| | * | Ability to colourize baked lighting in real time. | Saracen | 2016-02-06 | 1 | -0/+60 |
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| * | | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵ | Saracen | 2016-03-12 | 1 | -2/+2 |
| | | | | | | | | | now correctly disables shadows from affecting the instance. | ||||
| * | | fix six possible "divide by zero" | Hubert Jarosz | 2016-03-09 | 1 | -3/+4 |
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| * | | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -219/+219 |
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| * | | Added extra controls to GeometryInstances to control how they should cast ↵ | Saracen | 2016-03-07 | 1 | -11/+37 |
| |/ | | | | | | | shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h | ||||
| * | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky | 2016-01-01 | 1 | -1/+1 |
| |\ | | | | | Update copyright to 2016 in headers | ||||
| | * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky | 2016-01-01 | 1 | -0/+2 |
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| * | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | 2015-12-08 | 1 | -2/+42 |
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| * | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 1 | -0/+15 |
| | | | | | -Small fix to xml saver (swapping > and <) | ||||
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-10-17 | 1 | -2/+5 |
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| | * | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky | 2015-10-17 | 1 | -1/+0 |
| | |\ | | | | | | | ran cppcheck, found unused variables | ||||
| | | * | ran cppcheck, found unused variables | firefly2442 | 2015-09-16 | 1 | -1/+0 |
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| | * | | nested clipping of canvas items now works | Zher Huei Lee | 2015-10-05 | 1 | -1/+5 |
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| * | | | misc cleanup | Juan Linietsky | 2015-10-17 | 1 | -1/+1 |
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| * / | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+8 |
| |/ | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | ||||
| * | ios now displays splash screen between launch image and main scene, instead ↵ | steve | 2015-09-10 | 1 | -0/+2 |
| | | | | | of a black screen | ||||
| * | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 1 | -2/+16 |
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| * | ability to change shadow color in light2d | Juan Linietsky | 2015-06-24 | 1 | -0/+9 |
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| * | new space shooter demo | Juan Linietsky | 2015-06-11 | 1 | -3/+6 |
| | | | | | ortho camera sort fix, closes #2063 | ||||
| * | -fixed many memory initialization issues | Juan Linietsky | 2015-06-06 | 1 | -1/+1 |
| | | | | | | -fixed deadlock on previews thread -fixed compilation errors on unix | ||||
| * | optional formal changes | ehriche | 2015-05-06 | 1 | -1/+1 |
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| * | -fixed broken lighting in release version of godot for isometric light demo, ↵ | Juan Linietsky | 2015-04-30 | 1 | -0/+4 |
| | | | | | fixes #1697 | ||||
| * | -Resolved light clipping issue due to wrong global rect cache, fixes #1722 | Juan Linietsky | 2015-04-25 | 1 | -0/+1 |
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| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 1 | -3/+7 |
| | | | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | ||||
| * | -try to avoid errors when path using ".." is present in script include, ↵ | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| | | | | | fixes #1703 | ||||
| * | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky | 2015-04-12 | 1 | -4/+22 |
| | | | | | -Added OS.get_splash_tick_msec() to query when splash appeared | ||||
| * | Changes to Light | Juan Linietsky | 2015-04-03 | 1 | -4/+13 |
| | | | | | | | | | -=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D | ||||
| * | read depth fixes | Juan Linietsky | 2015-03-31 | 1 | -1/+1 |
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| * | signed distance field font support | Juan Linietsky | 2015-03-21 | 1 | -0/+8 |
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| * | New option to send canvas to render buffer | Juan Linietsky | 2015-03-16 | 1 | -6/+90 |
| | | | | | | allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | ||||
| * | back buffer copy node, to improve on texscreen() | Juan Linietsky | 2015-03-12 | 1 | -1/+26 |
| | | | | | back buffer copy node and respective demo | ||||
| * | small optimizations to isometric light demo | Juan Linietsky | 2015-03-10 | 1 | -0/+10 |
| | | | | | | should work faster, and even faster if exported.. as textures have been optimized. | ||||
| * | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 1 | -1/+22 |
| | | | | | | added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | ||||
| * | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 1 | -44/+333 |
| | | | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | ||||
| * | changed viewport clearing to use the alpha value of the clear color, and ↵ | romulox_x | 2015-02-21 | 1 | -1/+6 |
| | | | | | made the transparent bg option of viewport force a clear color of 0,0,0,0 | ||||
| * | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | 2015-02-21 | 1 | -2/+11 |
| |\ | | | | | Tile Rotation | ||||
| | * | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-02 | 1 | -0/+85 |
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| | * | | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 1 | -2/+11 |
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| * | | | added option to disable automatic clearing of viewport render buffer | romulox_x | 2015-02-21 | 1 | -1/+30 |
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| * | | | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 1 | -16/+128 |
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| * | | | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz | 2015-02-16 | 1 | -1/+50 |
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| * | | begin work on lighting system for 2D | Juan Linietsky | 2015-01-22 | 1 | -0/+85 |
| |/ | | | | nothing functional yet, just experimenting with API | ||||
| * | -fix shader param names broken issue on code completion | Juan Linietsky | 2015-01-14 | 1 | -4/+4 |
| | | | | | -fix z order issue in new 2D engine | ||||
| * | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 1 | -28/+77 |
| | | | | | | -fixed performance issue in new 2D engine -texscreen() working in shader 2D | ||||
| * | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | 2015-01-12 | 1 | -5/+22 |
| | | | | | -ability for shader to use parent shader and params, closes #1198 | ||||
