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shader_language.h
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Age
Files
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-3
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+18
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-87
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+85
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Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
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First set of changes to fix compilation errors and initialise the gles3 rende...
BastiaanOlij
2017-01-04
1
-0
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+5
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-133
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+300
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Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-20
1
-0
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+4
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*
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-10
1
-1
/
+7
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-the new shader language seems to work
Juan Linietsky
2016-10-07
1
-15
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+73
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-138
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+237
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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/
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
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+1
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
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+1
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New Demo, Screen Space Shaders
Juan Linietsky
2015-03-10
1
-0
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+2
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-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
1
-0
/
+9
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More Bugfix...
Juan Linietsky
2014-09-17
1
-54
/
+68
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Misc Fixes
Juan Linietsky
2014-06-27
1
-1
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+3
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+403