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* Merge pull request #18495 from Zylann/partial_texture_updateJuan Linietsky2018-05-071-0/+1
|\ | | | | Added partial texture update to VisualServer
| * Added partial texture update to VisualServerMarc Gilleron2018-04-291-0/+1
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* | Added option to viewport to keep linear colorBastiaan Olij2018-05-061-0/+1
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* | Skeleton for 2D WIPJuan Linietsky2018-05-031-0/+5
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* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-4/+2
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* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-0/+4
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Set particles emitting to false when particles finish emitting with one-shot ↵MrCdK2017-12-231-0/+2
| | | | enabled
* -Add lightmapperJuan Linietsky2017-12-141-0/+31
| | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-0/+2
| | | | | | | | -Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
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* -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-041-0/+2
| | | | -Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
* Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez2017-11-251-1/+1
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* Rename Rect3 to AABB.Ferenc Arn2017-11-171-18/+18
| | | | Fixes #12973.
* Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky2017-11-141-0/+2
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* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-0/+4
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* Many fixes to SSAO, should be good now.Juan Linietsky2017-10-221-1/+1
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* Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵Juan Linietsky2017-09-291-1/+1
| | | | Closes #9186
* Fix serveral recent new clang-format errorsHein-Pieter van Braam2017-09-081-1/+0
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* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-0/+3
| | | | Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
* Removed ontop property, added a material rendering priority system. Fixes ↵Juan Linietsky2017-09-011-0/+1
| | | | #9935, closes #10135
* Dead code tells no talesRémi Verschelde2017-08-271-1028/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* -Massive clean up to gizmosJuan Linietsky2017-08-261-17/+0
| | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-191-0/+1
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* Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵Juan Linietsky2017-08-191-0/+1
| | | | something else..
* Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky2017-08-071-0/+2
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* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-4/+8
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* Merge pull request #9564 from Noshyaar/pr-thresholdRémi Verschelde2017-07-081-1/+1
|\ | | | | Refactor 'treshold' to 'threshold'
| * Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-1/+1
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* | Added triplanar mapping, toon mode, and more specular modes for materials. ↵Juan Linietsky2017-07-081-0/+2
|/ | | | Added multipass support for materials.
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-0/+38
| | | | | | -Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-0/+2
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* -Restored support for Canvas BG mode on EnvironmentJuan Linietsky2017-06-241-0/+4
| | | | | -Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR!
* 2D GPU Particles working..Juan Linietsky2017-06-211-0/+20
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* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵Juan Linietsky2017-06-181-1/+2
| | | | scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
* Add normalmap support for drawing in all low level primitives. Only added ↵Juan Linietsky2017-06-171-0/+4
| | | | support in Sprite so far.
* Fix transparent background rendering, closes #8703Juan Linietsky2017-06-171-1/+2
| | | | Properly implemented UPDATE_WHEN_VISIBLE mode for viewports
* Particles properly update the shadow maps, closes #8815Juan Linietsky2017-06-171-0/+3
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* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-0/+1
| | | | -Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
* Fixes to SSR, WIP.Juan Linietsky2017-06-161-1/+1
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* Fixed several bugs with directional light, and changed defaults to be more ↵Juan Linietsky2017-06-141-1/+1
| | | | sensible.
* -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-131-0/+2
| | | | -Ability to smooth out 2D shadow filters
* Restored everything related to information polling, and added information ↵Juan Linietsky2017-06-111-0/+6
| | | | box for viewport.
* Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-111-0/+3
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* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-2/+2
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* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+1
| | | | -Restored resource previews!
* Fog is complete!Juan Linietsky2017-06-071-0/+4
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* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-4/+4
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