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path: root/servers/visual/rasterizer.h
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* Restored (And auto-generated) splash imageJuan Linietsky2017-04-091-0/+2
* -Fix eternal black screen on WindowsJuan Linietsky2017-04-091-0/+1
* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-42/+33
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-429/+424
* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-0/+5
* ability to adjust propagation in gi probeJuan Linietsky2017-02-061-0/+3
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-0/+3
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-121-5/+5
* Type renames:Juan Linietsky2017-01-111-30/+30
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-12/+12
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-0/+3
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-74/+986
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| * WIP particle systemJuan Linietsky2017-01-011-0/+2
| * Some fixes and clean upsJuan Linietsky2016-12-311-0/+4
| * begin work on new particle systemreduz2016-12-301-3/+33
| * now it really works on window for realreduz2016-12-251-0/+8
| * baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-231-8/+3
| * can bake for omni and spotlightJuan Linietsky2016-12-221-3/+8
| * work in progress global illuminationJuan Linietsky2016-12-201-1/+44
| * DOF blur, near and far fields..Juan Linietsky2016-12-101-1/+3
| * Multi stage glow with light bleeding from HDRJuan Linietsky2016-12-081-1/+1
| * Tonemapping and Auto Exposure supportJuan Linietsky2016-12-071-1/+2
| * Support for SSAOJuan Linietsky2016-12-041-0/+1
| * Screen space reflection effectJuan Linietsky2016-11-291-0/+2
| * Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-241-1/+2
| * WIP immediates and proper buffers swappingJuan Linietsky2016-11-231-1/+2
| * Instancing is working! (hooray)Juan Linietsky2016-11-221-4/+2
| * working reflection probes!!Juan Linietsky2016-11-191-7/+36
| * Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-2/+5
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-2/+35
| * shadow atlas allocation (work in progress)Juan Linietsky2016-10-311-0/+4
| * -Many many fixesJuan Linietsky2016-10-291-5/+4
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-29/+31
| * More scene work, can display a skyboxJuan Linietsky2016-10-211-0/+21
| * Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-17/+82
| * -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-051-1/+0
| * make editor update by tracking changes in visualserverrasterJuan Linietsky2016-10-031-4/+4
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-48/+712
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* More visual script improvementsJuan Linietsky2016-08-301-1/+2
* Add texture region support for stylebox renderGeequlim2016-06-051-2/+3
* Changed import workflowJuan Linietsky2016-05-271-0/+1
* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-0/+2
* Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde2016-03-151-0/+4
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| * Ability to colourize baked lighting in real time.Saracen2016-02-061-0/+4
* | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...Saracen2016-03-121-0/+1