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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* CommandQueueMT doesn't lock during command executionm4nu3lf2017-11-181-0/+26
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* Many fixes to SSAO, should be good now.Juan Linietsky2017-10-221-0/+9
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-63/+63
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* Add normalmap support for drawing in all low level primitives. Only added ↵Juan Linietsky2017-06-171-0/+9
| | | | support in Sprite so far.
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-1/+20
| | | | -Restored resource previews!
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-625/+584
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* Add texture region support for stylebox renderGeequlim2016-06-051-0/+61
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* ability to run 2D physics in a threadJuan Linietsky2015-05-261-0/+700
also, 2D physics is now thread safe too. see physics_2d/thread_model