index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
register_server_types.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-34
/
+32
*
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
*
Audio bus editing is COMPLETE!
Juan Linietsky
2017-01-25
1
-0
/
+1
*
Added audio bus phaser effect, welcome to the 70s, baby!
Juan Linietsky
2017-01-23
1
-0
/
+2
*
Pretty high quality pitch Shifting effect using smbPitchShift
Juan Linietsky
2017-01-23
1
-0
/
+2
*
Added Audio Limiter bus effect, and sidechain ability to compressor.
Juan Linietsky
2017-01-22
1
-0
/
+2
*
Simple to use compressor effect
Juan Linietsky
2017-01-22
1
-0
/
+2
*
Delay sound effect
Juan Linietsky
2017-01-22
1
-7
/
+9
*
Added new Audio Bus Chorus effect.
Juan Linietsky
2017-01-22
1
-14
/
+23
*
Added BUS effect, Stereo Enhancer
Juan Linietsky
2017-01-21
1
-0
/
+3
*
distortion effect
Juan Linietsky
2017-01-21
1
-0
/
+2
*
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky
2017-01-21
1
-0
/
+26
*
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
1
-4
/
+1
*
remove shorteners for server types in script
Juan Linietsky
2017-01-11
1
-6
/
+0
*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-12
/
+14
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-9
/
+9
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-2
/
+6
|
\
|
*
-the new shader language seems to work
Juan Linietsky
2016-10-07
1
-2
/
+6
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Variables SpatialSoundServer and SS pointed to SpatialSound2DServer.
Ovnuniarchos
2016-01-30
1
-2
/
+2
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-Ability to debug video memory usage
Juan Linietsky
2015-10-21
1
-0
/
+20
*
fix register Physics2DTestMotionResult
volzhs
2015-06-15
1
-1
/
+1
*
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-19
1
-0
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-0
/
+1
*
3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-0
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+68