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path: root/servers/physics_2d_server.h
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* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-2/+5
* -Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky2015-04-191-0/+50
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* fixes/cleans upJuan Linietsky2015-03-221-0/+1
* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+5
* Area2D can now detect overlap with other areasJuan Linietsky2015-03-171-0/+3
* -Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky2015-01-131-0/+3
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-0/+3
* Changes to 2D physics engineJuan Linietsky2015-01-051-4/+8
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-0/+7
* 3D Physics and Other StuffJuan Linietsky2014-09-021-5/+60
* A bit of everything:Juan Linietsky2014-05-141-8/+11
* -added kinematic bodyJuan Linietsky2014-02-221-10/+21
* -improved physics ccdJuan Linietsky2014-02-191-8/+37
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+426