| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | Fix crash when resizing ConcavePolygonShape2D segments | Ignacio Etcheverry | 2016-03-09 | 1 | -8/+12 | |
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| * | | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 7 | -13/+13 | |
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| * | Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' | Biliogadafr | 2016-02-01 | 2 | -3/+3 | |
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| * | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky | 2016-01-23 | 1 | -3/+19 | |
| |\ | | | | | Fix bug in Body(2D)SW::add_area | |||||
| | * | Fix Body (and Body2D) add_area / remove_area when area have multiple shapes | Fabio Alessandrelli | 2015-12-02 | 1 | -3/+19 | |
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| * | | -Fix crash at exit due to unnecesary check in command queue, fixes #2034 | Juan Linietsky | 2016-01-04 | 1 | -4/+4 | |
| | | | | | | | | | -Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760 | |||||
| * | | physics state properly returns contact metadata, closes #1979 | Juan Linietsky | 2016-01-03 | 4 | -2/+28 | |
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| * | | skip the first integration in physics bodies, fixes #2213 | Juan Linietsky | 2016-01-02 | 2 | -1/+5 | |
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| * | | properly removing unprocessed objects from physics islands fixes one way ↵ | Juan Linietsky | 2016-01-01 | 3 | -5/+55 | |
| | | | | | | | | | platforms for rigidbodies, closes #2345 | |||||
| * | | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 32 | -32/+32 | |
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| * | | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky | 2015-12-31 | 1 | -2/+1 | |
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| * | | New and corrected are override modes. | Ovnuniarchos | 2015-12-14 | 1 | -10/+23 | |
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| * | | Areas now calculate their dampenings the same way as their gravity. | Ovnuniarchos | 2015-12-08 | 2 | -11/+16 | |
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| * | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | 2015-11-19 | 1 | -1/+1 | |
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| * | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 1 | -1/+0 | |
| | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||||
| * | Merge pull request #2587 from eska014/fix-area2d-mask-matching | Juan Linietsky | 2015-10-17 | 1 | -2/+2 | |
| |\ | | | | | Fix Area/Area2D mask matching | |||||
| | * | Fix Area2D type mask matching | eska | 2015-10-09 | 1 | -2/+2 | |
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| * | | Expose softness parameter of pin joint to the editor. | Biliogadafr | 2015-10-10 | 5 | -0/+38 | |
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| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 6 | -1/+69 | |
| | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||||
| * | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 1 | -0/+8 | |
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| * | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky | 2015-08-30 | 1 | -3/+3 | |
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| * | small fixes | Juan Linietsky | 2015-06-30 | 1 | -2/+2 | |
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| * | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky | 2015-06-07 | 3 | -3/+13 | |
| |\ | | | | | Calculate gravity based on distance from body to gravity point | |||||
| | * | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli | 2015-05-18 | 3 | -3/+13 | |
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| * | | -fix bug in animation editor | Juan Linietsky | 2015-05-27 | 1 | -1/+1 | |
| | | | | | | | | | -fix crash bug in physics motion, closes #1993 | |||||
| * | | oops, previous commit was not working | Juan Linietsky | 2015-05-26 | 2 | -4/+14 | |
| | | | | | | | | | it is working now | |||||
| * | | ability to run 2D physics in a thread | Juan Linietsky | 2015-05-26 | 4 | -9/+474 | |
| |/ | | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model | |||||
| * | sleeping property now should work properly, fixes #1892 | Juan Linietsky | 2015-05-16 | 2 | -1/+3 | |
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| * | -improved one-way collision handling in both dynamic and character bodies ↵ | Juan Linietsky | 2015-05-10 | 3 | -4/+19 | |
| | | | | | for 2D, fixes #1854 | |||||
| * | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky | 2015-05-03 | 2 | -30/+39 | |
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| * | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky | 2015-05-03 | 3 | -1/+61 | |
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| * | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | 2015-05-03 | 7 | -14/+37 | |
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| * | properly wake up bodies when a parameter changes, fixes #1740 | Juan Linietsky | 2015-04-26 | 3 | -2/+19 | |
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| * | casting line into physics on negative space now works properly, fixes #1726 | Juan Linietsky | 2015-04-24 | 1 | -3/+4 | |
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| * | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | 2015-04-19 | 4 | -0/+521 | |
| | | | | | | | -KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there. | |||||
| * | Merge pull request #1691 from Faless/area_combine_2d | Juan Linietsky | 2015-04-18 | 2 | -18/+26 | |
| |\ | | | | | Implement Area2D space_override_mode = COMBINE | |||||
| | * | Fix operator definition for AreaCMP | Fabio Alessandrelli | 2015-04-14 | 1 | -1/+1 | |
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| | * | Implement Area2D space_override_mode combine | Fabio Alessandrelli | 2015-04-14 | 2 | -18/+26 | |
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| * | | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 32 | -32/+32 | |
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| * | fix area center of gravity | Juan Linietsky | 2015-03-22 | 1 | -1/+1 | |
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| * | input events on Area2D is now supported | Juan Linietsky | 2015-03-22 | 8 | -0/+150 | |
| | | | | | also added a demo showing how this works | |||||
| * | Area2D can now detect overlap with other areas | Juan Linietsky | 2015-03-17 | 7 | -6/+222 | |
| | | | | | this should make everything simpler, specially for newcomers to Godot | |||||
| * | -intentional breakage of shader graph to fix issues, existing graphs will be ↵ | Juan Linietsky | 2015-01-18 | 2 | -1/+1 | |
| | | | | | broken, sorry :( | |||||
| * | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | 2015-01-13 | 5 | -2/+118 | |
| | | | | | -Solve drawing order bug introduced in previous commit: solves #1214 | |||||
| * | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 3 | -0/+24 | |
| | | | | | | -fixed performance issue in new 2D engine -texscreen() working in shader 2D | |||||
| * | -CCD in 3D physics was not working (code was not even there!) re-added, ↵ | Juan Linietsky | 2015-01-05 | 1 | -1/+1 | |
| | | | | | fixes 1067 | |||||
| * | Changes to 2D physics engine | Juan Linietsky | 2015-01-05 | 6 | -19/+67 | |
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D | |||||
| * | missing files with fixes for shower of bullets | Juan Linietsky | 2014-11-06 | 1 | -1/+1 | |
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| * | Bug Fixes | Juan Linietsky | 2014-11-02 | 4 | -30/+45 | |
| | | | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features) | |||||
| * | -added custom metadata to physics shapes (2D only for now) | Juan Linietsky | 2014-10-16 | 6 | -0/+39 | |
| | | | | | -gizmos are not displayed in camera preview | |||||
