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path: root/servers/physics_2d/shape_2d_sw.cpp (follow)
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* Dead code tells no talesRémi Verschelde2017-08-271-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-4/+4
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-8/+8
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-482/+394
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-21/+21
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-6/+12
* Type renames:Juan Linietsky2017-01-111-4/+4
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-10/+10
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl2016-09-191-7/+7
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-3/+0
* Merge pull request #3999 from neikeq/issues_3650_3990Rémi Verschelde2016-03-101-8/+12
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| * Fix crash when resizing ConcavePolygonShape2D segmentsIgnacio Etcheverry2016-03-091-8/+12
* | remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+63
* -intentional breakage of shader graph to fix issues, existing graphs will be ...Juan Linietsky2015-01-181-0/+1
* Bug FixesJuan Linietsky2014-11-021-15/+18
* -improved physics ccdJuan Linietsky2014-02-191-1057/+1056
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1085