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path: root/servers/physics_2d/physics_2d_server_wrap_mt.cpp (follow)
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* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-14/+13
* Removed print_line in Physics2DServerWrapMT::init()Indah Sylvia2017-09-251-3/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-3/+3
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-6/+6
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-45/+33
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-2/+2
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-6/+6
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* oops, previous commit was not workingJuan Linietsky2015-05-261-1/+9
* ability to run 2D physics in a threadJuan Linietsky2015-05-261-0/+161